Description

Discord 💬 | Documentation 📑

Hyper Companion & Taming System v4

Bring your world to life with the Hyper Companion System v4. This module offers advanced party and storage management, allowing players to tame, summon, and store companions (creatures or humanoids) similar to ‘Pokémon’ style mechanics. It includes taming logic (tranquilizers/food), but focuses on utility and combat. Includes box storage for inactive companions. Note: Advanced state saving requires the Hyper Global Save System.

Key Features
  • Taming mechanic (Tranquilize & Feed)
  • Supports Humanoid and Creature companions
  • Order gategories: Movement, Generic, Gather, Stance
  • Integrated with Level Manager
  • Multiplayer replicated AI synchronization
  • (When using Hyper Global Save System) Advanced Party & Box Storage (Summon/Desummon)
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

4 reviews for Companion System

  1. realmalden420

    Review from Fab

    I’ve always wanted to be able to have a taming system , and this one connects perfectly! Thanks again!

  2. NotTheFed

    Review from Fab

    I have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.

  3. Dalcon4

    Review from Fab

    This is a well-structured, feature-rich companion system with solid architectural decisions — abstract/concrete separation, data-driven configuration, StateTree AI, and component composition. It covers the full companion lifecycle: taming, following, commanding, storing, and managing via UI. The main gap is creature-type examples. For a Hyper Framework module, the quality and scope are very strong.

  4. WHYPHY710

    Review from Fab

    You get to store, and carry creatures too, didn’t even notice before I purchased, so that was a treat🤣 worth it! I’ve purchased pro version, and 23 more modules from hyper. I’m the laziest dev, but they make up for it with their amazing work!

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Companion System  92,00