• Trap Defense System

    Trap Defense System

    74,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Trap Defense System v4 Construct deadly gauntlets with the Hyper Trap Defense System v4. This is an exceptionally well-polished system focused on physical traps and mechanical hazards. It lets you place rolling balls, spikes, swinging logs, pits, and dungeon-style mechanisms. Ideal for fantasy RPGs, survival games,…

  • Skinning System

    Skinning System

    56,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Skinning System v4 Add depth to hunting with the Hyper Skinning System v4. After defeating an animal, players can perform a skinning action to harvest resources. The system plays an animation, triggers particle effects (blood/debris), and generates loot items based on the creature type. It seamlessly…

  • Inspection System

    Inspection System

    56,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Inspection System v4 The Hyper Inspection System v4 brings ‘Resident Evil’ style item examination to your project. It is exceptionally robust and perfect for detective or mystery games. Players can rotate, zoom, and inspect 3D models, read paper notes, watch videos, or listen to audio logs…

  • Lootable Corpse System

    Lootable Corpse System

    46,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Lootable Corpse System v4 Replace generic loot bags with the Hyper Lootable Corpse System v4. When a character or creature dies, their actual body becomes the container. Players interact directly with the ragdoll or mesh to open the loot interface, making combat aftermaths feel more grounded…

  • Actor Health System

    Actor Health System

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity…