Description

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Hyper Choppable Trees v4

Turn any tree into a gameplay element with this fully replicated, modular system. Trusted by professional studios and ready for indies and hobbyists alike.
Players can chop trees, spawn resource drops, and trigger regrowth mechanics with ease. Works out of the box and requires no code to implement.
Perfect for Survival, Open-World, RPG, or Adventure games.

Also included within our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.

Key Features

This system is very extensive, the core features are as follows:

  • I have included two types of tree chopping logic. You choose which one you prefer.
  • Material Offset based on a static mesh. The only thing you have to do is select your mesh in the configurable and it will work! It has fewer visual effects but is predictable and stable.
  • Chaos-based trees. Looks amazing! But needs some work to configure. Less predictable and stable.
  • Spawns logs when tree falls down, it is fully configurable
  • Respawn logic
  • 4 different trees included
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

47 reviews for Choppable Trees

  1. MrIllDuckYouUp

    Review from Fab

    Quickly accelerates your workflow into making choppable trees. You can use it right out of the box, but if you put some effort into adjusting some parameters etc, it will make it even better suited for your custom trees. Chaos chopping is also included

  2. Cursedsniper556

    Review from Fab

    extremly smooth animations and extramly easy to use and has one of the best supports and community

  3. K1W1_LEGEND

    Review from Fab

    If you need choppable trees this is definitely an asset to consider.

  4. Kildrake

    Review from Fab

    This asset has saved me a ton of time for my project. I look forward to seeing what else they put out!

  5. Becca KW

    Review from Fab

    This is an excellent asset for learning UE5. It is not easy to use as a brand new user, which I was, but it helped jump start my learning process and motivated me to keep trying. I could chop the example trees whenever I became frustrated! After months of using this asset (and others), it is a staple in my game development and has even inspired me to create non traditional uses for the blueprints.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Choppable Trees Original price was: € 28,00.Current price is: € 20,00.