License Individual For solo creators and teams of up to 2 people with annual revenue up to $100,000. Studio For teams of 3 to 10 people or companies with annual revenue between $100,000 and $2 million. Enterprise For teams above 10 people or companies with annual revenue above $2 million.
  • Routine-driven NPC Framework

    Routine-driven NPC Framework

    161,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Routine-driven NPC Framework v4 The Hyper Routine-driven NPC Framework v4 is a massive, state-of-the-art AI solution for living worlds. Driven by State Trees and a robust Perception System, it offers a huge library of included Logic. From task-based behaviors like Random Roam and Smart Object Interaction,…

  • Permission System

    Permission System

    37,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Permission System v4 Control access across your world with the Hyper Permission System v4. This module manages who can do what-be it opening a door, accessing a chest, or building in a zone. It supports global permissions, team-based access lists, and individual overrides. Perfect for base-building…

  • Event Manager

    Event Manager

    37,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Event Manager v4 The Hyper Event Manager v4 is the nervous system of your game logic. It allows for the decoupling of systems by using Gameplay Tags to trigger global or local events. Triggers like ‘PlaySequence’, ‘SpawnLevelInstance’, or ‘AddItem’ can be broadcast to any listener without…

  • Team Affiliation System

    Team Affiliation System

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Team Affiliation System v4 Define friend and foe with the Hyper Team Affiliation System v4. Using efficient Gameplay Tags, this module assigns allegiances (e.g., Order, Chaos, Balance) to actors. It acts as the central logic for Damage calculation (Friendly Fire checks) and AI Targeting, ensuring that…

  • Object Pooler

    Object Pooler

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady…

  • Sequence Manager

    Sequence Manager

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Sequence Manager v4 The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like ‘Skip’ functionality and UI management. It handles the overlay during…

  • Actor Health System

    Actor Health System

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity…