Wishlist
Cart (0) Sign In / Login

Description

Discord 💬 | Documentation 📑 | Video 📷 | Devlog 📷

Hyper Lock and Lockpicking System v4

Hyper Lock and Lockpicking System brings thrilling lockpicking, hacking, and key-based unlocking mechanics into your game, inspired by classics like Skyrim and Fallout. I built this system to give developers an easy way to add immersive, skill-based security interactions that feel rewarding without heavy coding. Hyper modules are designed to fit together perfectly, so you can build deep gameplay systems without starting from scratch.

Key Features
  • Skyrim/Fallout-Style Lockpicking

    • Engage players with tactile, skill-based lockpicking for doors and containers
  • Hacking Mechanics

    • Add modern hacking gameplay for electronic locks and security systems
  • Level-Based Keycards

    • Use tiered keycards to control access and drive player progression
  • Lockpicks for Lockpicking

    • Dedicated lockpick items with customizable durability or success settings
  • Varied Key Types

    • Basic Key: reusable key for standard locks
    • Ancient Key: single-use key that disappears after use
    • Gold Key: master key for unlocking all basic doors
  • Fully modular and customizable to match different game genres
  • 100% Blueprint, multiplayer-ready, and easy to extend
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

34 reviews for Lock System

  1. Jengske

    Review from Fab

    As usual a other great module for your collection. Lockpicking system to expand on.

  2. NotTheFed

    Review from Fab

    I have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Lock System Original price was: 46,00 €.Current price is: 33,00 €.