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Description

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Hyper Quest System v4

Hyper Quest System lets you create immersive, story-driven quests that guide players through epic adventures with diverse objectives and rewarding progression. I built this system to help developers design everything from simple side quests to full main storylines without getting buried in complicated setups. Hyper modules are designed to fit perfectly together, making it easy to expand your game step by step.

Key Features
  • Quest Management

    • Quest Menu: user-friendly interface for browsing and managing quests with cover images and descriptions
    • Quest Tracking: real-time updates and clear objective displays
    • Quest Info Customization: unique quest names, tags, types (main/side), level requirements, intro stories, chapter assignments, non-abandonable quests
  • Quest Stages and Objectives

    • Multi-Stage Quests: create quests with multiple stages, logs, and distinct objectives
    • Diverse Quest Tasks supported:

      • Deliver Item
      • Kill specific targets
      • Interact with Actors
      • Learn skills or knowledge
      • Obtain Object
      • Craft items
      • Gather materials
      • Steal items
      • Find NPCs or objects
      • Perform gameplay actions
      • Level Up To required levels
      • Use Item or Skill
      • Consume Item
      • Discover Area
      • Complete Narrative story pieces
    • Optional Objectives: add side goals that enhance depth and player choice
  • Quest Progression

    • In-Game Progression Updates: real-time feedback for completed stages and objectives
    • Triggerboxes: initiate quest stages or side quests on area entry
    • Quest Markers: show configurable objective markers, sequentially or based on quest status
  • Rewards and Prerequisites

    • Stage Rewards: give items, experience, or currency
    • Quest Prerequisites: set required skills, levels, or previous quests to unlock new missions
  • 100% Blueprint, modular, and highly extendable
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

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  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Quest System 157,00