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  • ntegrating-and-aligning-the-combat-framework-with-the-inventory-system
    Devlog | Featured

    Integrating and aligning the combat framework with the inventory system

    ByEric Ruts December 28, 2022December 28, 2022

    The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My…

    Read More Integrating and aligning the combat framework with the inventory systemContinue

  • Bow and Arrow
    Devlog | Featured

    Bow and Arrow

    ByEric Ruts November 19, 2022November 19, 2022

    Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working…

    Read More Bow and ArrowContinue

  • tart with Bow and Arrow Hyper Devlog.
    Devlog | Featured

    Start with Bow & Arrow

    ByEric Ruts November 7, 2022November 7, 2022

    I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting…

    Read More Start with Bow & ArrowContinue

  • Throwables_Projectiles_Melee
    Devlog | Featured

    Development of throwables, projectiles and melee

    ByEric Ruts October 31, 2022October 31, 2022

    Hello fellow devs, I would love you the show the developments of the throwables, projectiles and melee. You have not…

    Read More Development of throwables, projectiles and meleeContinue

  • Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil
    Devlog

    Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

    ByEric Ruts October 2, 2022October 2, 2022

    Hello Game Dev’s, Check out this new dev-log of the Ultimate Combat system. In this video I am explaining my…

    Read More Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, RecoilContinue

  • Devlog - Weapon impact sound, Niagara System, and decal based on surface detection
    Devlog

    Devlog – Weapon impact sound, Niagara System, and decal based on surface detection

    ByEric Ruts September 16, 2022September 16, 2022

    Hello there fellow Virtual world builders, As most of you know I’m working on an combat system. With Lyra as…

    Read More Devlog – Weapon impact sound, Niagara System, and decal based on surface detectionContinue

  • Hyper Devlog - Firearms, Firetypes, Ammo handling, Animations, and sounds
    Devlog

    Hyper Devlog – Firearms, Fire-types, Ammo handling, Animations, and sounds

    ByEric Ruts September 13, 2022September 13, 2022

    I wanted to work on the reloading of the weapon. In general it is very easy. However for the system…

    Read More Hyper Devlog – Firearms, Fire-types, Ammo handling, Animations, and soundsContinue

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