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  • Bow and Arrow
    Devlog | Featured

    Bow and Arrow

    ByEric Ruts November 19, 2022November 19, 2022

    Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working…

    Read More Bow and ArrowContinue

  • tart with Bow and Arrow Hyper Devlog.
    Devlog | Featured

    Start with Bow & Arrow

    ByEric Ruts November 7, 2022November 7, 2022

    I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting…

    Read More Start with Bow & ArrowContinue

  • Throwables_Projectiles_Melee
    Devlog | Featured

    Development of throwables, projectiles and melee

    ByEric Ruts October 31, 2022October 31, 2022

    Hello fellow devs, I would love you the show the developments of the throwables, projectiles and melee. You have not…

    Read More Development of throwables, projectiles and meleeContinue

  • auto-verification-discord-ue-bot
    Announcements | Featured

    Discord Role Management made easy – Automatic verification process for Games By Hyper

    ByEric Ruts October 12, 2022October 12, 2022

    Verification for the Unreal Engine marketplace has always been a bit annoying. There are two options: let people leave a…

    Read More Discord Role Management made easy – Automatic verification process for Games By HyperContinue

  • Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil
    Devlog

    Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

    ByEric Ruts October 2, 2022October 2, 2022

    Hello Game Dev’s, Check out this new dev-log of the Ultimate Combat system. In this video I am explaining my…

    Read More Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, RecoilContinue

  • Devlog - Weapon impact sound, Niagara System, and decal based on surface detection
    Devlog

    Devlog – Weapon impact sound, Niagara System, and decal based on surface detection

    ByEric Ruts September 16, 2022September 16, 2022

    Hello there fellow Virtual world builders, As most of you know I’m working on an combat system. With Lyra as…

    Read More Devlog – Weapon impact sound, Niagara System, and decal based on surface detectionContinue

  • Hyper Devlog - Firearms, Firetypes, Ammo handling, Animations, and sounds
    Devlog

    Hyper Devlog – Firearms, Fire-types, Ammo handling, Animations, and sounds

    ByEric Ruts September 13, 2022September 13, 2022

    I wanted to work on the reloading of the weapon. In general it is very easy. However for the system…

    Read More Hyper Devlog – Firearms, Fire-types, Ammo handling, Animations, and soundsContinue

  • Hyper Devlog - Equip/Unequip, crouching and aiming via rep notify instead of multicast
    Devlog

    Equip/Unequip, crouching and aiming via rep notify instead of multicast

    ByEric Ruts August 31, 2022August 31, 2022

    Working on the combat system including the animation framework is a lot of fun! I am trying to explore this…

    Read More Equip/Unequip, crouching and aiming via rep notify instead of multicastContinue

  • Games By Hyper Patreon Merchandise
    Announcements

    Empower us!

    ByEric Ruts August 24, 2022August 31, 2022

    Hey there! Do you want me to build assets Harder, Better, Faster and stronger?! I do want that too! You…

    Read More Empower us!Continue

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