by Eric Ruts | Mar 14, 2023 | Announcements, Devlog, Featured
Hello fellow devs,I will publish this voice manager soon on the marketplace. Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC...
by Eric Ruts | Jan 1, 2023 | Announcements, Featured
Hey nerds, The generic outliner and symbol system is now published! I’ve made it only a couple of bucks so anyone can use it without too much trouble. The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled...
by Eric Ruts | Dec 31, 2022 | Devlog, Featured
Hey fellow devs,First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k...
by Eric Ruts | Dec 28, 2022 | Devlog, Featured
The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to...
by Eric Ruts | Nov 19, 2022 | Devlog, Featured
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.Check out the devlog video for a preview of the system. Let me...