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ntegrating-and-aligning-the-combat-framework-with-the-inventory-system
Devlog | Featured

Integrating and aligning the combat framework with the inventory system

ByEric Ruts December 28, 2022December 28, 2022

The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My…

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Bow and Arrow
Devlog | Featured

Bow and Arrow

ByEric Ruts November 19, 2022November 19, 2022

Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working…

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tart with Bow and Arrow Hyper Devlog.
Devlog | Featured

Start with Bow & Arrow

ByEric Ruts November 7, 2022November 7, 2022

I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting…

Read More Start with Bow & ArrowContinue

Throwables_Projectiles_Melee
Devlog | Featured

Development of throwables, projectiles and melee

ByEric Ruts October 31, 2022October 31, 2022

Hello fellow devs, I would love you the show the developments of the throwables, projectiles and melee. You have not…

Read More Development of throwables, projectiles and meleeContinue

auto-verification-discord-ue-bot
Announcements | Featured

Discord Role Management made easy – Automatic verification process for Games By Hyper

ByEric Ruts October 12, 2022October 12, 2022

Verification for the Unreal Engine marketplace has always been a bit annoying. There are two options: let people leave a…

Read More Discord Role Management made easy – Automatic verification process for Games By HyperContinue

Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil
Devlog

Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

ByEric Ruts October 2, 2022October 2, 2022

Hello Game Dev’s, Check out this new dev-log of the Ultimate Combat system. In this video I am explaining my…

Read More Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, RecoilContinue

Devlog - Weapon impact sound, Niagara System, and decal based on surface detection
Devlog

Devlog – Weapon impact sound, Niagara System, and decal based on surface detection

ByEric Ruts September 16, 2022September 16, 2022

Hello there fellow Virtual world builders, As most of you know I’m working on an combat system. With Lyra as…

Read More Devlog – Weapon impact sound, Niagara System, and decal based on surface detectionContinue

Hyper Devlog - Firearms, Firetypes, Ammo handling, Animations, and sounds
Devlog

Hyper Devlog – Firearms, Fire-types, Ammo handling, Animations, and sounds

ByEric Ruts September 13, 2022September 13, 2022

I wanted to work on the reloading of the weapon. In general it is very easy. However for the system…

Read More Hyper Devlog – Firearms, Fire-types, Ammo handling, Animations, and soundsContinue

Turn in place animation going wrong.
Devlog

Turn in place animation going wrong.

ByEric Ruts August 10, 2022August 10, 2022

Hello fellow Virtual world builders, I do have 10 years of experience in Unreal engine, however the animation side was…

Read More Turn in place animation going wrong.Continue

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