by Eric Ruts | Sep 13, 2024 | Devlog, Featured
Hey, all! I want to start sharing details with you about the work that is going on behind the scenes. As of this week, I will release a new blog post every Friday to provide company/community updates, along with a Devlog video spotlighting a new system in development....
by Eric Ruts | Jun 29, 2024 | Announcements, Featured
Hey all! I hope you are all doing well. Full Focus:It is official! I stopped my job as the Global Lead of Security Innovation at Rabobank, and my contract is completely finished. I aim to have full focus on my personal health, my family, and Games by Hyper. I am eager...
by Eric Ruts | Jan 31, 2024 | Announcements, Featured, Game Template
Hey game developers, Exciting news! We’ve just launched the Multiplayer Survival Template (MST) after years of hard work. If you’ve ever dreamed of making your own survival game, the MST is the perfect starting point. It’s super modular,...
by Eric Ruts | Aug 22, 2023 | Devlog, Featured
Check out this overlap detection system! I am quite happy with it. Even though a small change, it seems like a very obvious thing to do! In my building system, you were not able to see clearly what was blocking the placement. I have made this update to outline all...
by Eric Ruts | Aug 21, 2023 | Featured, Tutorial
Have you ever had a blueprint changed but you wonder what actually is changed? When I did want to compare my blueprints, I was always going over them one by one and try to find the changes manually. I did this since blueprints cannot be diffed in my source control. It...