Documentation overhaul is here!
The Games By Hyper documentation overhaul is live, with the System Atlas, Getting Started guides, and Integration Tool helping Unreal Engine users reduce setup friction.

The Games By Hyper documentation overhaul is live, with the System Atlas, Getting Started guides, and Integration Tool helping Unreal Engine users reduce setup friction.

The Games By Hyper Integration Tool is now free, helping Unreal Engine users reduce setup friction and reach a playable prototype faster.

One Foundation. Designed to Expand Into 100+ Production-Ready Systems. Create Any Genre. For anyone looking for the full changelog, new systems list, and release procedure please check out…

Hey, all! I want to start sharing details with you about the work that is going on behind the scenes. As of this week, I will release a new blog post every Friday to provide company/community updates, along with a Devlog video spotlighting a new system in development. We know there are systems you are…

Full focus on Hyper after quitting my job! Find out how we’re investing and our exciting projects.”

Hey game developers, Exciting news! We’ve just launched the Multiplayer Survival Template (MST) after years of hard work. If you’ve ever dreamed of making your own survival game, the MST is the perfect starting point. It’s super modular, well-organized, and reliable – making game development a breeze. Meet the Multiplayer Survival Template [MST] The MST…
Check out this overlap detection system! I am quite happy with it. Even though a small change, it seems like a very obvious thing to do! In my building system, you were not able to see clearly what was blocking the placement. I have made this update to outline all detected overlaps with the placed…
Have you ever had a blueprint changed but you wonder what actually is changed? When I did want to compare my blueprints, I was always going over them one by one and try to find the changes manually. I did this since blueprints cannot be diffed in my source control. It would only state gibberish!…
Hey all! I have been working on a Main Menu system so I can use it eventually for the Survival Framework. I have been looking for a way to make sure a UI is multiplatform and gamepad compatible while switching dynamically between Gamepad and Keyboard & Mouse. While developing my game Evolvation years ago I…