Showing all 7 resultsSorted by price: high to low
-


65,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Region Manager v4 Define and manage game zones with the Hyper Region Manager v4. Draw borders directly on your map to create distinct regions like cities, PVP zones, or safe areas – just like in popular open-world RPGs. The system detects when players cross boundaries, triggering…
-


46,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Corpse Decomposition System v4 Enhance immersion with the Hyper Corpse Decomposition System v4. Instead of bodies simply vanishing, this system simulates biological decay over time. Corpses effectively decompose, accompanied by visual stages, particle effects (like flies), and material changes. It handles the cleanup of dead entities…
-

37,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Event Manager v4 The Hyper Event Manager v4 is the nervous system of your game logic. It allows for the decoupling of systems by using Gameplay Tags to trigger global or local events. Triggers like ‘PlaySequence’, ‘SpawnLevelInstance’, or ‘AddItem’ can be broadcast to any listener without…
-


28,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Level Instance Manager v4 Dynamically manage your world content with the Hyper Level Instance Manager v4. It is perfect for quest-driven games, allowing you to dynamically inject or swap whole world sections based on quest stages. Example: Swap a pristine village for a destroyed version after…
-


19,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady…
-


14,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Memory Manager v4 The Hyper Memory Manager v4 is a foundational utility for AI and System logic. It allows any actor to ‘remember’ facts, objects, or locations. Designed to work alongside the NPC Perception and Quest systems, it provides a persistent short-term and long-term memory store…