Showing all 8 resultsSorted by price: high to low
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161,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Routine-driven NPC Framework v4 The Hyper Routine-driven NPC Framework v4 is a massive, state-of-the-art AI solution for living worlds. Driven by State Trees and a robust Perception System, it offers a huge library of included Logic. From task-based behaviors like Random Roam and Smart Object Interaction,…
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92,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Companion & Taming System v4 Bring your world to life with the Hyper Companion System v4. This module offers advanced party and storage management, allowing players to tame, summon, and store companions (creatures or humanoids) similar to ‘Pokémon’ style mechanics. It includes taming logic (tranquilizers/food), but…
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74,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Trap Defense System v4 Construct deadly gauntlets with the Hyper Trap Defense System v4. This is an exceptionally well-polished system focused on physical traps and mechanical hazards. It lets you place rolling balls, spikes, swinging logs, pits, and dungeon-style mechanisms. Ideal for fantasy RPGs, survival games,…
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74,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Turret Defense System v4 Secure your base with the Hyper Turret Defense System v4. This pack includes advanced automated defenses such as Hit-Scan Turrets, Flamethrowers, and Homing Rocket Launchers. Designed for sci-fi or modern combat scenarios, these systems feature target acquisition, friend-or-foe identification, and devastating firepower…
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46,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Lootable Corpse System v4 Replace generic loot bags with the Hyper Lootable Corpse System v4. When a character or creature dies, their actual body becomes the container. Players interact directly with the ragdoll or mesh to open the loot interface, making combat aftermaths feel more grounded…
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19,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Team Affiliation System v4 Define friend and foe with the Hyper Team Affiliation System v4. Using efficient Gameplay Tags, this module assigns allegiances (e.g., Order, Chaos, Balance) to actors. It acts as the central logic for Damage calculation (Friendly Fire checks) and AI Targeting, ensuring that…
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10,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity…