Interactive Foliage

$ 39,99

Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.

Description

DiscordšŸ’¬ Overview šŸ“· Written reviews šŸ’­ Quickstart guide šŸ“‘

 

Hyper Interactive Foliage v3

Bring your world to life with fully replicated foliage reactions. Trusted by professional studios and made for indies and hobbyists alike.
Players can interact with bushes, plants, and shrubs. Optimized for multiplayer, modular setup, and no code required.
Fits perfectly in RPG, Survival, Adventure, or Simulation games.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.

 

Key Features

This system is very extensive, the core features are as follows:

  • Spawn Foliage manually
  • Spawn Foliage via Unreal Foliage spawner
  • Spawn via Procedural foliage spawner
  • Pickup foliage and add to inventory
  • Berry Picking from bushes
  • Respawn foliage
  • Respawn in radius option
  • Do not respawn option

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation šŸ“

  • Public DocumentationšŸ“‘, YouTubešŸŽ„, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Component

 

Plugins

  • Common UI

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