Description
Discord 💬 | Documentation 📑 | Video explaining the system 📷 | Video 📷 | How to add to MST Pro or other hyper systems 📷
Hyper World Map, Minimap & Compass System v4
Hyper Map System is a complete, modular mapping solution for Unreal Engine 5, created to help indie developers build faster and better.
I built this system as part of the Hyper collection, where every module is designed to work perfectly together without extra setup.
With Hyper Map System, you can add world maps, mini-maps, and compasses to your project in minutes.
Everything is 100% Blueprint, cleanly structured, and easy to customize.
Whether you are making a small adventure or a large open world, this system is optimized for performance and scalability.
Key Features
- Tiered map texture creation and zooming for large maps with optimized memory management.
Passive markers (loaded once, minimal overhead)
- Discovery Points, Passive Quest Locations, Player Waypoints, Event Locations
Dynamic markers (updated in real time)
- Nearby and In-Radius actors, Always-visible elements like Player and Moving Quests
World Map, Minimap, and Compass integration
- Minimap streams only nearby markers, Compass displays dynamic and tracked markers
Efficient In-Radius detection
- Overlap box with a custom collision channel and flexible BPI_InRadius interface
Automatic Map Texture Generator
- High-resolution capture of your level, streamed for better performance
- Fully network-replicated for multiplayer support
- 100% Blueprint, modular, and drag-and-drop ready
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
52 reviews for Map System
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- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
WWS – Lantianer –
Review from FabThis map system has everything I need and more. It feels like a complete solution for navigation, world travel, and discovery mechanics. I haven’t fully explored all of its features yet, but my first impressions have been very positive. The system feels solid, well thought out, and provides a strong foundation for any game that needs a world map and exploration functionality. What I especially appreciate about Hyper’s products is the long-term support behind them. When I first saw their ambitious roadmap, I was skeptical, as I’ve seen many developers make big promises only to abandon their assets or take years to deliver meaningful updates. I’m happy to say that Eric and the Hyper team have consistently delivered, kept their modules updated, and continued expanding the ecosystem. It’s not just this module I recommend, but also the team behind it, the growing ecosystem of compatible modules, and the community that has formed around it.
Acquired with code wolfey91 –
Review from FabA powerful, polished and highly customisable map system with everything you could need. It integrates brilliantly with other Hyper products while also working perfectly as a versatile standalone solution. Another excellent product backed by great documentation as usual and a fantastic Discord community. Hyper products genuinely dont miss in my opnion thanks to Eric and the Hyper team.
Refunded PanMaso –
Review from FabThe project is a mess. You ended up downloading far too many files, and it has dependencies on other Hyper systems. All I wanted was one clean folder containing only the essential files and a few simple boxes.
ERuts • 11 days ago Publisher Hey! Thank you for the feedback. Ah yes, I would also love to have one simple folder with a few checkboxes where everything works perfectly in every project. That would be awesome. We try our best to get as close as possible to it. Unfortunately, things like this are complex (there is a reason why games costs tens of millions and sometimes billions), especially a (multiplayer) map system that can connect to quests, dialogue, world objects, interaction, teleporting, fast travel, saving, menus, UI, NPCs, dynamic markers, interactable map elements, and many other use cases. With a simpler system, you would need to build all of those integrations manually. We already provide them as connection points. If you do not need them, you can simply leave them unused. They add no meaningful overhead. You can also replace them with your own systems. This video shows an example: https://www.youtube.com/watch?v=UHqEHAMzKqk Have a great day!
PolskiKot –
Review from FabThis is one of the worst-designed Unreal Engine plugins I have worked with. The code is buried under pointless abstractions, wrappers, and duplicated engine functionality. It even recreates basic Unreal structures such as FTransform. That is not modularity. It is unnecessary complexity. A good example is World Map Manager inheriting from World Map Manager Abstract, a class containing almost every possible function with no implementation. It appears to exist mainly so the author’s other systems can connect to it, even though those systems are not included with your purchase. No matter which product you buy, you receive a large number of unrelated classes and dependencies tied to the author’s wider map ecosystem. Most of them are useless unless you own his other products. The dependency structure is awful. Classes reference each other in both directions, circular dependencies are common, and almost everything depends on everything else. Removing or replacing one part can trigger problems across the entire system. This is also not packaged like a real drop-in plugin. It behaves more like a starter project that expects your whole game to be built around it. Integrating it into an existing codebase is a nightmare. The package is also filled with large amounts of AI-looking artwork, icons, and assets. The code has the same feel: repetitive, overengineered, inconsistent, and seemingly lacking proper review. It is advertised as modular, scalable, and easy to customize. My experience was the opposite. It is tightly coupled, bloated, difficult to migrate, and full of technical debt. Writing your own map system from scratch would likely be faster, safer, and cleaner.
ERuts • 11 days ago Publisher Thank you for sharing your feedback. I’m sorry the system did not fit your integration workflow. A few points may clarify the design: - Abstract classes are standard architecture. They centralize shared logic and provide intentional extension points. - References to, interaction, saving, etc. are logical points, not hard dependencies. This example shows how such connection points can be replaced: https://youtu.be/UHqEHAMzKqk - The code was developed manually and is not generated. Our code is known to be clean! - It is delivered as a full project because Unreal asset migration does not transfer required plugins or project settings, such as the `MapElement` collision channel. Without these, it will appear broken despite the assets being present. - Our free Integration Tool helps transfer the required setup: https://gamesbyhyper.com/product/integration-tool/ - All content is organized under one `Hyper` root folder, with the individual systems separated beneath it. Thank you again!
Acquired with code t_ibox –
Review from FabHyper World Map, Minimap & Compass System v4 is an asset that brings a real improvement to the overall gameplay experience. It is not just a simple map system, but a complete navigation tool designed to add more depth and clarity to a virtual world. The way information is presented to players is especially well done. Being able to organize points of interest, important locations, objectives, and gameplay-related elements helps create a much smoother and more enjoyable exploration experience. The system provides great customization options, making it easy to adapt to different types of projects, whether it is an adventure game, survival game, open world, or multiplayer project. The combination of world map, minimap, and compass creates a very consistent experience. I also appreciate the attention given to the interface and overall user experience. Everything is designed so players can understand their surroundings quickly while keeping immersion intact. This is a high-quality asset that provides a strong foundation for creating a modern and complete navigation system. Excellent work from the creator, highly recommended for developers looking to improve exploration in their games.
Xx-JayCook-xX –
Review from FabI spent way too long trying to make the map on my own, after getting this is has a capture landscape feature, so it generates your map instantly. The entire system is clean and professional, you can even have different markers for enemies in the area etc as well as POI markers etc. It’s a really great system and highly recommend it – Anything Hyper is really good because of their team too, great support on the discord and they are constantly working on both the systems themselves and documentation
realmalden420 –
Review from FabAlmost a neccessity when it comes to big maps! Thanks again, always connects perfectly as well.
NotTheFed –
Review from FabI have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.
xSgtSalty –
Review from FabMaking my project look professional, thanks again Eric and the team