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Description

Discord 💬 | Documentation 📑 | Videos 📷

Hyper Mount System v4

Traverse your world with the Hyper Mount System v4. This module provides the core logic for riding entities-whether horses, vehicles, or mythical creatures. It handles the mounting/dismounting animations, camera transitions, and control possession transfers. A solid foundation for any game requiring player transportation.

Key Features
  • Mount/Dismount logic and animations
  • Controller possession swapping
  • Camera transition handling
  • Support for various mount types
  • Network Replicated movement
  • Smooth character attachment
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

2 reviews for Mount System

  1. NotTheFed

    Review from Fab

    I have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.

  2. Dalcon4

    Review from Fab

    The Hyper Mounting System v4 is a fully replicated, production-ready solution for mounting and dismounting vehicles, creatures, and any rideable actors. It handles the complete lifecycle of mounting interactions including approach, animation blending, rider attachment, camera transitions, and dismount logic with full multiplayer support. This module leaves nothing to chance. It supports multiple mount points per actor, passenger seats, mounted combat compatibility, stamina and speed modifiers, and AI-driven mount behavior. The animation system handles mount/dismount transitions with configurable blending, and the socket-based attachment system ensures riders stay properly positioned through any movement or animation state.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Mount System 46,00