Outliner and Symbol System

9,00 

Toggle an outline or symbol on any actor in the world from any place. Perfect for any game which benefits from highlighted item like inventories , building systems, puzzles, etc.

Description

Discord💬 Video 📷 Written reviews 💭 Quickstart guide 📑In-Depth Guide

 

Hyper Outliner and Symbol System v3

Guide and inform your players with in-world outlines and symbols. Fully replicated, clean, and ready for multiplayer games.
Highlight interactables, enemies, objectives, and more — with dynamic symbols, distance-based visibility, and custom filters.
No code needed. Works across Adventure, Co-op, Shooter, or Open-World games.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official storeshop now, pay later available.

 

 

Key characteristics:
  • Set an outliner on any actor from any place
  • Uses an actor component with useful functions to manage your outlines easily
  • Three different Colors Predefined
  • I’ve setup a primary, secondary and an third/other outliner.
  • Toggle multiple actors via function from the AC_Outliner
  • Toggle Global scene depth easily
  • Set and attach a symbol on any of your actors. Like ? ! ⮟ Perfect for quest systems
  • Set options on the Symbols like:
  • Play Rate
  • Rotation
  • Up and Down Movement
  • Mesh
  • Color sets

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Component

 

Plugins

  • Common UI

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