
Scalable Interaction System
Interact with any object in the world the easy and scalable way. Perfect for systems that need any interaction like inventory, puzzle, building, quest, dialogue, farming, etc.
$ 19,99
Price is excluding VAT and is calculated at checkout.
Discord💬 Demo📁Video 📷 Written reviews 💭 Quickstart guide 📑
Hyper Scalable Interaction System v3
Add plug-and-play interaction to any actor with support for prompts, progress bars, conditions, and network replication.
Used in chests, doors, NPCs, items, switches, and more. Fully compatible with keyboard, mouse, or gamepad.
No code required. Works in Adventure, RPG, Co-op, and Simulation games.
Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key features
- Interact with any object in the world.
- Implemented in an abstract way so you can use it easily on any system without any problem.
- Dynamic interact icons (E key)
- Shows dynamic interact text (Hold E to X)
- Shows interactable in radius so they can be found easily. Handy for when in a Forrest or in the dark.
- Predefined interaction types like Interact, Toggle, Grab
- Works easily via interfaces
- Advanced logic options: e.g. Turn these off and these on when button is down. Optional reverse.
- Many advanced examples
- Clickable buttons
- Toggle buttons
- Intractable Pull Chain
- Intractable Crank
- Intractable Switch/Lever
- Doors and fireplaces
- Intractable Lights
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
- Hyper v3 modules are fully modular and designed to integrate seamlessly
- Clear, well-organized Blueprints that scale with your project
- Reliable design principles for flexibility, maintainability, and performance
- Active Discord community to support your development journey
- Optional learning courses available:
Technical details
- Future-proof design with ongoing updates
- Clean, well-documented Blueprints with clear naming
- Scalable systems for hobby to AAA-scale productions
- Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
- Fully network-replicated for multiplayer support
- Built for cross-platform use (tested on Windows)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-only implementation where practical
- Optimized for performance in multiplayer and large worlds
- Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
- Public Documentation📑, YouTube🎥, and Discord available
- Verified buyers unlock forums for bug reports, data models, and peer help
- Extensive Blueprint comments explain both how and why
Numbers
- 1 Example map
- 1 core Component
Plugins
- Common UI