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Devlog

Posts tagged with Devlog from the Games by Hyper journal.

Devlog: Dialogue System visual for Games by Hyper Unreal Engine systems

October 4, 2024

Devlog: Dialogue System

Hey all! I wanted to give you an update on the extensive dialogue system in development. It’s been an interesting ride getting this to a place where it’s both scalable and flexible enough for different types of games. The goal is to have a dialogue system that can handle fixed, dynamic, and even randomized conversations...

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Devlog: Character Creator visual for Games by Hyper Unreal Engine systems

September 27, 2024

Devlog: Day/Night Cycle

Hey all, We’re back this week to discuss the Day/Night Cycle System and excited to share some of the progress we’ve made, so, let’s dive in! State of the Day/Night Cycle Our main focus has been refining how time feels in-game. The idea was to make sure transitions between different times of day are smooth...

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Devlog: Character Creator visual for Games by Hyper Unreal Engine systems

September 25, 2024

Devlog: Character Creator

Hey all! I hope you enjoyed last week’s devlog about the Ability System. Thank you for all of those you have provided feedback, we will certainly take those ideas into account as we continue to develop and fine tune the system. As for this week, we’re excited to share some insights into the development of...

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Devlog: Ability System visual for Games by Hyper Unreal Engine systems

September 13, 2024

Devlog: Ability System

Hey, all! I want to start sharing details with you about the work that is going on behind the scenes. As of this week, I will release a new blog post every Friday to provide company/community updates, along with a Devlog video spotlighting a new system in development. We know there are systems you are...

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Bow And Arrow Integrated Into The Ultimate Inventory System visual for Games by Hyper Unreal Engine systems

January 5, 2023

Bow and Arrow integrated into the Ultimate Inventory System

I’ve worked very hard on this! It will be part of the advanced combat system which I will release on the marketplace. As you can see it has a complete quiver system and alignment between the hands. Probably an animated bow needs to be added! But besides that, it is finished! Ofcourse this is fully...

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Drag and drop outliner system

January 1, 2023

Easy to use Outliner System is released

Hey nerds, The generic outliner and symbol system is now published! I’ve made it only a couple of bucks so anyone can use it without too much trouble. The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled properly and enable/disable it on any...

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Integrated equipment from the combat into the inventory system

December 31, 2022

Integrated equipment from the combat into the inventory system

Hey fellow devs, First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k members in the discord....

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Bow and Arrow

November 19, 2022

Bow and Arrow

Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling. Check out the devlog video for a preview of the system. Let me know what you think! I hope you like it. Ofcourse...

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