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Devlog

Posts tagged with Devlog from the Games by Hyper journal.

tart with Bow and Arrow Hyper Devlog.

November 7, 2022

Start with Bow & Arrow

I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure motion warping was properly setup with the...

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Throwables_Projectiles_Melee

October 31, 2022

Development of throwables, projectiles and melee

Hello fellow devs, I would love you the show the developments of the throwables, projectiles and melee. You have not heard from me in a couple of weeks. My wife has given labor of our beautiful daughter Rosalie. We are happy and everyone is doing well! In the meantime I’ve made some progress on the...

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Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

October 2, 2022

Dynamic Cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

Hello Game Dev’s, Check out this new dev-log of the Ultimate Combat system. In this video I am explaining my progress regarding Dynamic cross-hairs, Camera Shake, Aiming Down Sight, Sniper Overlay and Recoil. Getting the dynamic cross hair was quite hard since it includes many factors like crouching, proning, running, aiming down sight and shooting....

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Lyra Animation framework recreate

August 21, 2022

Recreating Lyra Animation framework

Hey all,I am starting to fall in love with the Lyra animation framework. I have learned a lot from it and have been recreating it without the C++ dependencies. I do intend to use this framework for a more complete animation locomotion system which includes climbing, vaulting, swimming, rolling, and more.It also needs a combat...

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Turn In Place Animation Going Wrong. visual for Games by Hyper Unreal Engine systems

August 10, 2022

Turn in place animation going wrong.

Hello fellow Virtual world builders, I do have 10 years of experience in Unreal engine, however the animation side was always left alone. I did that on purpose since I know how much I need to learn from it and of course I never needed it that much. I’ve mostly made space games so no...

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