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Games By Hyper

Posts tagged with Games By Hyper from the Games by Hyper journal.

Hyper Chopping Trees

March 14, 2023

Choppable Trees Walkthrough

I have made this walkthrough video of my choppable trees. You can get it on the marketplace soon. Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawn over...

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Hyper Attribute Manager

March 14, 2023

Attribute Manager Walkthrough

I have finished my attribute manager and made a walkthrough video. Check it out below and get it on the marketplace soon! Does your character need attributes like health and many others? Does your character need to be set on fire when he is in the middle of a fire particle? Do you want to...

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Hyper Voice Manager

March 14, 2023

Voice Manager Walkthrough

Hello fellow devs, I will publish this voice manager soon on the marketplace. Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC guards pick a random cue for greeting, attacking...

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Bow And Arrow Integrated Into The Ultimate Inventory System visual for Games by Hyper Unreal Engine systems

January 5, 2023

Bow and Arrow integrated into the Ultimate Inventory System

I’ve worked very hard on this! It will be part of the advanced combat system which I will release on the marketplace. As you can see it has a complete quiver system and alignment between the hands. Probably an animated bow needs to be added! But besides that, it is finished! Ofcourse this is fully...

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Drag and drop outliner system

January 1, 2023

Easy to use Outliner System is released

Hey nerds, The generic outliner and symbol system is now published! I’ve made it only a couple of bucks so anyone can use it without too much trouble. The core of this system obviously seems the outliner. But how to use it? How to make sure it is handled properly and enable/disable it on any...

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Scalable Interaction System

January 1, 2023

Scalable Interaction System published

Hello all, Hope all of you had and amazing new years eve! We had a great time. Just some friends over and played some old school Risk after the dinner. Scalable Interaction system:To start this year with a great start, my interaction system has just been approved and published!Check it out here. It is perfect...

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Integrated equipment from the combat into the inventory system

December 31, 2022

Integrated equipment from the combat into the inventory system

Hey fellow devs, First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k members in the discord....

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Bow and Arrow

November 19, 2022

Bow and Arrow

Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling. Check out the devlog video for a preview of the system. Let me know what you think! I hope you like it. Ofcourse...

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