by Eric Ruts | Dec 28, 2022 | Devlog, Featured
The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to...
by Eric Ruts | Nov 19, 2022 | Devlog, Featured
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.Check out the devlog video for a preview of the system. Let me...
by Eric Ruts | Nov 7, 2022 | Devlog, Featured
I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure...
by Eric Ruts | Oct 31, 2022 | Devlog, Featured
Hello fellow devs,I would love you the show the developments of the throwables, projectiles and melee. You have not heard from me in a couple of weeks. My wife has given labor of our beautiful daughter Rosalie. We are happy and everyone is doing well!In the meantime...
by Eric Ruts | Oct 12, 2022 | Announcements, Featured
Verification for the Unreal Engine marketplace has always been a bit annoying. There are two options: let people leave a question or review on the product page or sent order ID, email, epic user name of the buyer to Epic’s mail and wait till they respond.But now...