by Eric Ruts | Mar 17, 2023 | Announcements, Devlog, Featured
Finally! After so much work and effort, the release of a my new v2 product line is here. All the assets will be on the marketplace of Unreal Engine. I do publish them whenever they are ready. I announce every release in the Games by Hyper Discord community. It is...
by Eric Ruts | Dec 31, 2022 | Devlog, Featured
Hey fellow devs,First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k...
by Eric Ruts | Dec 28, 2022 | Devlog, Featured
The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to...
by Eric Ruts | Nov 19, 2022 | Devlog, Featured
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.Check out the devlog video for a preview of the system. Let me...
by Eric Ruts | Nov 7, 2022 | Devlog, Featured
I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure...