Farming System

120,00 

Place, manage and harvest crops. Includes water, fertilizer, growth, decay, sickness, UV and season based logic and more.

Description

Discord💬 Overview 📷 Written reviews 💭 Quickstart guide 📑

Hyper Farming System v3

Quickly add fully replicated farming mechanics to your game, trusted by professional studios and perfectly suited for indies and hobbyists alike.
Players can plant crops, manage growth, water fields, and harvest resources. Modular, clean, and fully multiplayer-ready. No code required.
Ideal for Adventure, Open-World, RPG, Survival, Simulation, or Survival Horror games.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official storeshop now, pay later available.

 

Key Features

This system is very extensive, the core features are as follows:

  • Growing in stages
  • Regrow options
  • Harvest options
  • Pluckable Yield VS direct harvest
  • Crop Quality calculation
  • Durability options
  • Decay and dead crops
  • Advanced Growing and Regrowing Requirements
  • Season requirements
  • Data Table Driven including Excel import logic
  • UV lamps
  • Sprinkler system
  • Includes connection to an example inventory, equipment manager, interaction system and building system.

Plant Types:

I’ve created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):

  • Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
  • Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
  • Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
  • Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
  • Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
  • Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
  • Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
  • Vine (For crops like: Pumpkin, Watermelon )

Crops Included:

  • Potato
  • Beet
  • Pumpkin
  • Watermelon
  • Cabbage
  • Cauliflower
  • Tomato
  • Strawberry
  • Blackberry
  • Redberry
  • Lemon
  • Lime
  • Lychee
  • Kiwi
  • Bellpepper
  • Avocado
  • Green Beans
  • White Grapes
  • Purple Grapes
  • Pineapple
  • Broccoli
  • Corn
  • Banana
  • Orange
  • Peach
  • Pear
  • Apple
  • Pomegranate

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Component

 

Plugins

  • Common UI

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