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Skill Level Manager

Original price was: 52,00 €.Current price is: 35,00 €.

Manage all your skill levels, gain XP for them and use it to unlock things.

Description

Discord💬 Overview 📷 Migrating level manger vid | Quickstart guide

 

Hyper Skill Level Manager v3

Premium, tag-based progression system for seamless multiplayer survival, RPG, or shooter projects.

Define skills in seconds, feed XP from any in-game event, and level them up with a smart growth curve. Passive events (crafting, pickups) and dynamic events (AI kills, world actions) route XP automatically through refactored listener logic and drop-in XP containers. Fully modular and already wired to the Multiplayer Survival Template Pro and every Hyper v3 module.

 

Key Features
  • Skill definitions – add, edit, or remove skills via DataTables and tags
  • Flexible XP input – grant XP from Blueprints, items, AI, quests, crafting, interaction, more
  • Smart level curve – growth-factor algorithm for balanced progression
  • Live UI hooks – built-in XP gain & level-up widgets
  • Stat tracking – level, XP, max XP, percent, total, awarded points, caps, growth factor
  • Passive vs dynamic XP – handled by listener logic or drop-in XP containers on actors
  • Datatable-driven – clean modular tables for skills & XP rules
  • Event-ready – ideal base for reward trees, attribute boosts, unlocks
  • Ecosystem-ready – plugs into Unlock, Attribute, Ability, Quest, Combat, Crafting, Inventory, MST Pro

 

Built on 50 000 Hours of Experience

Every Hyper v3 system embodies 50 000+ hours of real-world Unreal development. Scale from prototype to full production with proven tech.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper. After years in C-level IT & cybersecurity I went all-in on game dev. I teach gamdev in Amsterdam and run a Discord of 4 000+ developers, sharing modular tools that help indies and studios build their dream games.

 

Why Hyper?

 

Technical details

  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints
  • Cross-genre (Adventure, Open-World, Co-op, RPG, FPS, etc.)
  • Fully replicated for multiplayer
  • Cross-platform ready (Windows tested)
  • Modular, drag-and-drop components
  • Data-driven via DataTables
  • Blueprint-first where sensible
  • Trusted by indies and studios

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Plugins

  • Common UI

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