Description
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Hyper Outliner and Symbol System v4
Guide and inform your players with in-world outlines and symbols. Fully replicated, clean, and ready for multiplayer games.
Highlight interactables, enemies, objectives, and more, with dynamic symbols, distance-based visibility, and custom filters.
No code needed. Works across Adventure, Co-op, Shooter, or Open-World games.
Also included within our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.
Key characteristics:
- Set an outliner on any actor from any place
- Uses an actor component with useful functions to manage your outlines easily
- Three different Colors Predefined
- I’ve setup a primary, secondary and an third/other outliner.
- Toggle multiple actors via function from the AC_Outliner
- Toggle Global scene depth easily
- Set and attach a symbol on any of your actors. Like ? ! ⮟ Perfect for quest systems
- Set options on the Symbols like:
- Play Rate
- Rotation
- Up and Down Movement
- Mesh
- Color sets
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
92 reviews for Outliner and Symbol System
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- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
K1W1_LEGEND –
Review from FabNeed to highlight items or NPCs in your game, this outliner system makes it easy to do just that. Good purchase if you own other hyper assets.
Atl3m –
Review from FabOne less star bec of left over that don’t need to be in here like the foot steps and the other parts not related to the outliner, was Abit of cleanup to get a clean outliner component. This also can be added as a asset and not a project, also symbols need to be attached to the mesh and not to the root. it’s just annoying having to work extra cleaning up and migrating it over . But all in all when all migrating and cleanup was done it’s a great outliner.
dng_phm_david –
Review from FabSimple to set up and use. It really works well. Love the character outlining!
Jimmy Saenz –
Review from FabI’m loving how all the assets work together seamless and how they merge with each other this asset will save you a lot of time and make game prototyping super fast.Jimmy Saenz#4491
P4uly_B –
Review from FabWas able to download this and get it working in minutes. no fussing around. this is how marketplace assets should be. plug and play.