Optimized for Unreal Engine 5

All Hyper modules and templates are built for Unreal Engine 5, leveraging the latest features like Nanite and Lumen. This category highlights content specifically tailored for the newest engine updates, ensuring full compatibility and future-proof systems.

  • Radial Menu

    Radial Menu

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Radial Menu v4 Streamline player inputs with the Hyper Radial Menu v4. A generic, data-driven UI solution for quick selection of items, emotes, buildings, or commands. It is fully customizable, supporting nested sub-menus, icons, and dynamic content. Used natively by the Hyper Building and Emote systems,…

  • Object Pooler

    Object Pooler

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady…

  • Information Prompt System

    Information Prompt System

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Information Prompt System v4 Keep players informed with the Hyper Information Prompt System v4. A generic, queue-based notification controller that handles everything from ‘Objective Added’ to ‘Item Received’ messages. It ensures messages utilize a clean stacking or queuing logic so players never miss critical information due…

  • Character Previewer

    Character Previewer

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Character Previewer v4 The Hyper Character Previewer v4 is a versatile component designed to render your character to a generic Render Target, perfect for high-quality UI previews in inventory screens, equipment menus, and vendor interfaces. It supports full visual swaps and real-time equipment updates, ensuring the…

  • Slot-Based Inventory System

    Slot-Based Inventory System

    19,00 
    150 Credits

    Slot based inventory system.

  • Time Manager

    Time Manager

    19,00 
    200 Credits

    Centralized system to in game time, events, and sync time-based systems.

  • Scalable Interaction System

    Scalable Interaction System

    19,00 

    Interact with any object in the world the easy and scalable way. Perfect for systems that need any interaction like inventory, puzzle, building, quest, dialogue, farming, etc.

  • Memory Manager

    Memory Manager

    14,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Memory Manager v4 The Hyper Memory Manager v4 is a foundational utility for AI and System logic. It allows any actor to ‘remember’ facts, objects, or locations. Designed to work alongside the NPC Perception and Quest systems, it provides a persistent short-term and long-term memory store…

  • Replication Subsystem

    Replication Subsystem

    14,00 

    Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑   Hyper Replication Subsystem v4 Replicate common gameplay actions without writing custom RPCs. Spawn sounds, play montages, trigger animations, or spawn actors — all with clean, centralized multiplayer logic. Call a single event on the component to: Play an animation or montage and sync…

  • Sequence Manager

    Sequence Manager

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Sequence Manager v4 The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like ‘Skip’ functionality and UI management. It handles the overlay during…

  • Actor Health System

    Actor Health System

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity…

  • Mesh to Icon Creator

    Mesh to Icon Creator

    10,00 
    100 Credits

    Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Mesh to Icon Creator v4 Convert meshes into clean inventory icons with lighting, backgrounds, rotation, and transparency. Fully local and fast. No Photoshop or render queue needed. Ideal for any game with inventory, vendors, or UI. Perfect in combination with our flagship product…

  • Ragdoll System

    Ragdoll System

    10,00 

    Discord💬 Demo📁Overview 📷 Written reviews 💭Quickstart guide and Documentation 📑   Hyper Ragdoll System v4 Add seamless, fully replicated ragdolling to any character with a single call. Perfect for animals, humanoids, monsters, or any custom pawn that needs realistic physics-based collapse on death, stun, or hit reaction. Easy to trigger, easy to customize, and tested…

  • Outliner and Symbol System

    Outliner and Symbol System

    10,00 

    Toggle an outline or symbol on any actor in the world from any place. Perfect for any game which benefits from highlighted item like inventories , building systems, puzzles, etc.