• Guild & Clan System

    Guild & Clan System

    92,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Guild & Clan System v4 Foster community and teamwork with the Hyper Guild Manager v4. This complete social system allows players to create, manage, and join guilds or clans. It includes permission management (Officer, Member, Recruit), guild leveling, a shared guild storage system, and guild announcements….

  • Weapon Attachment & Loadout System

    Weapon Attachment & Loadout System

    92,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Weapon Attachment & Loadout System v4 Transform your shooter experience with the Hyper Weapon Attachment & Loadout System v4. This comprehensive module allows for deep weapon customization, featuring a full loadout menu with real-time 3D model previews. Players can swap scopes, silencers, underbarrel grips, and magazines,…

  • Databank & Codex System

    Databank & Codex System

    65,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Databank & Codex System v4 The Hyper Databank System v4 provides a centralized UI hub for player knowledge. Whether it’s tutorials, lore entries, creature dossiers, or item details, this system allows you to inject videos, audio, external links, and text into a clean, organized interface. It’s…

  • Inspection System

    Inspection System

    56,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Inspection System v4 The Hyper Inspection System v4 brings ‘Resident Evil’ style item examination to your project. It is exceptionally robust and perfect for detective or mystery games. Players can rotate, zoom, and inspect 3D models, read paper notes, watch videos, or listen to audio logs…

  • Guide & Tutorial System

    Guide & Tutorial System

    46,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Guide & Tutorial System v4 The Hyper Guide System v4 provides contextual assistance to players. It monitors game states and player actions to provide timely hints, such as ‘Health is low’ or ‘New resource discovered’. It serves as both a reactive notification system and a tutorial…

  • Emote System

    Emote System

    28,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Emote System v4 Allow players to express themselves with the Hyper Emote System v4. Using a generic radial menu, players can select and trigger animations such as waving, dancing, or signaling. The system handles the replication of montages across the network, ensuring every player sees the…

  • Radial Menu

    Radial Menu

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Radial Menu v4 Streamline player inputs with the Hyper Radial Menu v4. A generic, data-driven UI solution for quick selection of items, emotes, buildings, or commands. It is fully customizable, supporting nested sub-menus, icons, and dynamic content. Used natively by the Hyper Building and Emote systems,…

  • Information Prompt System

    Information Prompt System

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Information Prompt System v4 Keep players informed with the Hyper Information Prompt System v4. A generic, queue-based notification controller that handles everything from ‘Objective Added’ to ‘Item Received’ messages. It ensures messages utilize a clean stacking or queuing logic so players never miss critical information due…

  • Character Previewer

    Character Previewer

    19,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Character Previewer v4 The Hyper Character Previewer v4 is a versatile component designed to render your character to a generic Render Target, perfect for high-quality UI previews in inventory screens, equipment menus, and vendor interfaces. It supports full visual swaps and real-time equipment updates, ensuring the…

  • Sequence Manager

    Sequence Manager

    10,00 

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Sequence Manager v4 The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like ‘Skip’ functionality and UI management. It handles the overlay during…