Description

Discord 💬 | Documentation 📑 | Videos 📷

Hyper Weapon Attachment & Loadout System v4

Transform your shooter experience with the Hyper Weapon Attachment System v4. This comprehensive module allows for deep weapon customization, featuring a full loadout menu with real-time 3D model previews. Players can swap scopes, silencers, underbarrel grips, and magazines, observing immediate changes in weapon attributes, sounds, and visual effects. Designed for modularity, it integrates directly with the Hyper Inventory and Combat frameworks.

Key Features
  • Full Loadout Menu with Model Preview
  • Real-time attachment swapping (Scopes, Muzzles, Grips)
  • Attribute modification based on attachments (Recoil, Damage, etc.)
  • Dynamic sound and particle effect updates
  • Container-based inventory integration
  • Network replicated for multiplayer synchronization
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

2 reviews for Weapon Attachment & Loadout System

  1. Dalcon4

    Review from Fab

    The Hyper Weapon Attachment & Loadout System v4 is a comprehensive weapon customization framework that allows players to swap scopes, silencers, underbarrel grips, magazines, and other attachments with immediate visual and statistical effects. Featuring a full loadout menu with real-time 3D model previews, it delivers the deep weapon modification experience found in top-tier tactical shooters. This system is exceptionally complete. It supports unlimited attachment slots per weapon, socket-based visual attachment with proper transforms, real-time stat modification (damage, accuracy, recoil, etc.), sound modifier support (silencers), visual effect changes, attachment compatibility rules, preset loadout saving and loading, and a full 3D preview system that shows changes as they are made. Setting up weapon attachments is well-structured. Define attachment slots on your weapon data, create attachment entries in data tables, and the system handles socket attachment, stat calculation, and preview rendering automatically. The loadout UI is pre-built and fully customizable, with the 3D preview system providing immediate visual feedback for every change. The data-driven approach means adding new weapons and attachments requires no coding. The attachment system is responsive and visually impressive. Swapping attachments in the loadout menu is instant, with the 3D preview updating in real time. Stat changes are clearly displayed, and the visual attachment on the weapon model is precise and convincing. In gameplay, attachments affect weapon behavior noticeably and consistently. Multiplayer replication ensures all players see correct weapon configurations.

  2. NotTheFed

    Review from Fab

    I have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Weapon Attachment & Loadout System  92,00