Description

Discord 💬 | Documentation 📑 | Videos 📷

Hyper Emote System v4

Allow players to express themselves with the Hyper Emote System v4. Using a generic radial menu, players can select and trigger animations such as waving, dancing, or signaling. The system handles the replication of montages across the network, ensuring every player sees the action. It is fully integrated with the new shared Radial Menu framework for a consistent UI experience.

Key Features
  • Radial Menu Interface for selection
  • Network Replicated Montage playback
  • Easy expansion with new animation assets
  • Category support (Dance, Gesture, Tactical)
  • Integration with Upper-body/Full-body slots
  • Smooth transition handling
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

4 reviews for Emote System

  1. Dalcon4

    Review from Fab

    The Hyper Emote System v4 is a fully replicated, data-driven emote framework that lets players express themselves through animations, gestures, and social interactions. Integrated natively with the Generic Radial Menu for quick access, it delivers a polished social gameplay experience that is essential for any multiplayer or community-driven game. The system is feature-complete for modern multiplayer games. It supports unlimited emote definitions via data tables, animation montage playback with blending, looping and one-shot emotes, emote cancellation on movement or damage, prop spawning for emotes that require objects, and full multiplayer replication so all players see emotes in sync. Adding new emotes is as simple as adding a row to a data table and pointing it at an animation montage. The Radial Menu integration means the player-facing UI is already built and styled. The system handles all the complexity of animation playback, state management, and network replication transparently. No Blueprint wiring needed beyond initial setup.

  2. NotTheFed

    Review from Fab

    I have a LOT of Hyper’s kits.. and for a lot it is plug in play for the basics. I have MST PRO as the base framework, and just plug in those that are relevant for my game like Dialog, companion, advanced NPC, lockpicking, Skills, quests, traps, unlock (learn), world map, weathertime, Skinning, body decompose, Mesh to Actor swap, Admin console, with chat.. and so on. Simple to understand, and gets you started with most key parts of any game framework I highly recommend, not just for the quality of the kit.. but the excellent support on discord. The very detailed documentation.

  3. WHYPHY710

    Review from Fab

    This was so easy to integrate, even a 2 month newbie like me was able to get this working first try! I did need help, as I said I’m a serious newbie, but the community on discord responded to my question “asking is there a video that could teach me” and a wonderful person responded in 2 minutes flat with all the info I needed, and even topped it off with hand typed tutorial. The team, the community, all great! I do not work for these people, I do not know these people, I am a real person. Restaurant manager who just wants to make a game, because brother and I love playing games together. If you have any skill and desire a short cut, this is the team to pair with.

  4. IGD_Studios

    Review from Fab

    The Radial Emote system is fun to use, i press L it opens and i can choose what i want, this is going to be a perfect add-up to mine game, now people can dance together while they are socializing. 5 star+ worth it.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Emote System  28,00