Description
Discord 💬 | Documentation 📑 | Overview 📷 | Video 📷
Hyper Interactive Foliage v4
Bring your world to life with fully replicated foliage reactions. Trusted by professional studios and made for indies and hobbyists alike.
Players can interact with bushes, plants, and shrubs. Optimized for multiplayer, modular setup, and no code required.
Fits perfectly in RPG, Survival, Adventure, or Simulation games.
Also included within our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.
Key Features
This system is very extensive, the core features are as follows:
- Spawn Foliage manually
- Spawn Foliage via Unreal Foliage spawner
- Spawn via Procedural foliage spawner
- Pickup foliage and add to inventory
- Berry Picking from bushes
- Respawn foliage
- Respawn in radius option
- Do not respawn option
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
33 reviews for Interactive Foliage
You must be logged in to post a review.
- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
Eddie6120 –
Review from FabSuch an excellent product with top level customer support. I don’t have that much experience with UE5, yet managed to incorporate this kit into my existing project. I had a few minor issues and managed to receive assistance from the team at Hyper in record time. The Discord group is quite active and others are keen to assist. I can’t recommend this enough. Check out the Demo level and see the potential. So many features and it’ll bring your game to life!
Thepinnacle0317 –
Review from FabIt does what it says. I don’t think there is much else to add other than being able to spawn in interactive foliage that flawlessly integrates into the whole framework. Very easy to look at the examples and extend it to more types of interactive foliage and start surviving.