Showing all 11 resultsSorted by price: high to low
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74,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Reputation Manager v4 Create a reactive world with the Hyper Reputation Manager v4. This system tracks player standing with various Factions and Individual NPCs. Actions have consequences-helping a village raises reputation, while stealing lowers it. This system can be used to drive the hostility and friendliness…
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65,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Region Manager v4 Define and manage game zones with the Hyper Region Manager v4. Draw borders directly on your map to create distinct regions like cities, PVP zones, or safe areas – just like in popular open-world RPGs. The system detects when players cross boundaries, triggering…
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46,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Mount System v4 Traverse your world with the Hyper Mount System v4. This module provides the core logic for riding entities-whether creatures, vehicles, or mythical beasts. It handles the mounting/dismounting animations, camera transitions, and control possession transfers. A solid foundation for any game requiring player transportation….
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37,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Event Manager v4 The Hyper Event Manager v4 is the nervous system of your game logic. It allows for the decoupling of systems by using Gameplay Tags to trigger global or local events. Triggers like ‘PlaySequence’, ‘SpawnLevelInstance’, or ‘AddItem’ can be broadcast to any listener without…
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28,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Level Instance Manager v4 Dynamically manage your world content with the Hyper Level Instance Manager v4. It is perfect for quest-driven games, allowing you to dynamically inject or swap whole world sections based on quest stages. Example: Swap a pristine village for a destroyed version after…
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19,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Team Affiliation System v4 Define friend and foe with the Hyper Team Affiliation System v4. Using efficient Gameplay Tags, this module assigns allegiances (e.g., Order, Chaos, Balance) to actors. It acts as the central logic for Damage calculation (Friendly Fire checks) and AI Targeting, ensuring that…
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19,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady…
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14,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Memory Manager v4 The Hyper Memory Manager v4 is a foundational utility for AI and System logic. It allows any actor to ‘remember’ facts, objects, or locations. Designed to work alongside the NPC Perception and Quest systems, it provides a persistent short-term and long-term memory store…
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10,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Sequence Manager v4 The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like ‘Skip’ functionality and UI management. It handles the overlay during…
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10,00 €
Discord 💬 | Video 📷 | Documentation 📑 Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity…