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Description

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Hyper Chat System v4

Hyper Chat System gives you everything you need to create fast, reliable communication between players in your multiplayer game. I built this system to help developers add intuitive team chats, whispers, and command support easily without relying on complicated setups. Hyper modules are designed to fit perfectly together, so you can integrate communication seamlessly into any project.

Key Features
  • Fully Replicated Chat

    • Smooth, synchronized messaging across all players in multiplayer environments
  • Chat Commands

    • Add customizable text-based commands for players and admins to trigger in-game actions or moderation tools
  • Team and Private Chat Channels

    • Organize conversations with tabs for team-based or private communication
  • Whispers

    • Allow direct, private messages between players for personal coordination or role-play
  • Flexible UI and Integration

    • Easily expand or style the chat window to fit your game’s look
  • 100% Blueprint, modular, and highly network-optimized
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

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  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Chat System Original price was: 46,00 €.Current price is: 33,00 €.