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Description

Documentation | Discord | Video | Video | Demo

Hyper Chat System v4

Give players a clear way to coordinate, talk privately and follow server announcements. Hyper Chat System provides in-game text communication with server-side recipient filtering and a player-facing chat interface.

Key Features

Message channels
  • Global chat: send messages to everyone in the session.
  • Team and party chat: route conversations to the relevant team or party.
  • Private messages: send a whisper to one player.
  • System messages: broadcast match updates and server announcements.
Chat interface
  • Player list: show connected players and access whisper or mute actions.
  • Local mute: hide messages from selected players on the local client.
  • Clear chat: clear the local message display without affecting other players.
  • Command completion: suggest chat commands as the player types.
  • Customizable presentation: adapt the chat window to the rest of your game interface.
Server routing and configuration
  • Recipient filtering: the server determines who receives each message category.
  • Banned words: configure the manager word list to block matching messages before distribution.
  • Command integration: the current team, party and whisper paths use Console Command Manager.

Supporting setup

The GameState chat manager handles validation and distribution. A PlayerController communicator connects the input box, received messages and local mute state. Team and player data provide the context for routing and the player list.

Use the demo to try the channels, then follow the documentation to connect them to your teams and UI.

41 reviews for Chat System

  1. WWS – Lantianer –

    Review from Fab

    This is a straightforward and reliable chat system with multiplayer support built in. What I like most is how nicely it integrates with the rest of the Hyper framework, saving time and avoiding unnecessary setup work. What I especially appreciate about Hyper’s products is the long-term support behind them. When I first saw their ambitious roadmap, I was skeptical, as I’ve seen many developers make big promises only to abandon their assets or take years to deliver meaningful updates. I’m happy to say that Eric and the Hyper team have consistently delivered, kept their modules updated, and continued expanding the ecosystem. It’s not just this module I recommend, but also the team behind it, the growing ecosystem of compatible modules, and the community that has formed around it.

  2. xSgtSalty –

    Review from Fab

    Alot of these extra modules just save alot of time so us dev’s can focus on actual gameplay and content. Well worth the time saving cost.

  3. IGD_Studios –

    Review from Fab

    easy to use, can’t wait to see other players bombarding the chat in my game. #indiegamedreamsstudios

Add a review

Frequently asked questions

Why Hyper?

The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.

Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, integration, iteration, and real production problem-solving.

Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.

Working systems with source
Hyper gives you functional systems, a modular structure and documentation, with source you can extend for your own game.

Architecture you can extend
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.

Start fast, grow cleanly
Build on the included systems, replace visuals, adjust data, create child Blueprints and connect features without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started (https://gamesbyhyper.com/docs/getting-started/start-here/).

How do I add this to my project?

This module is provided as a full project because it includes Gameplay Tags, collision settings, config settings and other project-level dependencies.

Use our free Integration Tool (https://gamesbyhyper.com/product/integration-tool/) to prepare the integration. It combines compatible Hyper projects and handles migration and the required project settings. Use matching Unreal Engine versions and compatible Hyper releases.

Your own character, GameMode or custom systems may still need to be connected. The Integration Tool walkthrough (https://gamesbyhyper.com/docs/getting-started/use-the-automatic-integration-tool/) explains the setup and what to check in the generated project.

Do I need to use other Hyper systems with this?

No. You can use your own systems.

Hyper modules are designed around interfaces, abstract classes, shared contracts and dynamic dispatch, so features are not tied to one specific implementation.

If a module demonstrates integration with our Inventory, Equipment, Interaction, Movement, NPC or another Hyper system, you can:

Use the included Hyper implementation.

Replace it with your own system.

Use our implementation as a reference for your own integration.

The supplied integration shows how the module connects to the rest of a game. You can connect your own implementation through the same interface, abstract class or integration point.

For example, Attribute Manager may demonstrate Equipment modifying attributes. That does not mean you must purchase our Equipment System. You can follow the same integration pattern with your own equipment system.

The module includes working gameplay and its integration points. Build on the supplied setup or connect your own systems where you want different behavior.

See how to adapt a module (https://gamesbyhyper.com/docs/getting-started/customize-modules/) and how the shared data and abstract classes work (https://gamesbyhyper.com/docs/project-foundations/datamanagement/).

Where should I put my own changes?

Keep your own Blueprints, UI and data in your project's folder, for example Content/MyProject. Use child Blueprints or replacement components for your custom logic where possible.

That keeps your changes separate when you update Hyper. If you edit the original framework files directly, you will need to merge those edits when updating. The folder structure guide (https://gamesbyhyper.com/docs/project-foundations/folder-structure/) explains where everything belongs.

Does it support private messages and team channels?

Yes. The chat supports team channels, private conversations and whispers, with replicated messages for multiplayer.

Can I add my own chat commands?

Yes. You can add text commands and connect them to your own gameplay or admin actions.

Unreal Engine

Compatibility and file information

Development platforms
Linux, Windows, macOS
Tested platforms
Windows
Versions and compatibility
VersionReleaseUnreal Engine
V3V3 UE5.5, 5.6. Release: V3.V35.5, 5.6
V4V4 UE5.7, 5.8. Release: V4.V45.7, 5.8

Implementation and interaction

Modular / extensible
Yes
Multiplayer ready
Yes
UI components
Yes
Input methods
Gamepad, Keyboard, Mouse
AI gameplay features
No

System setup

  • Architecture: GameState chat manager with a PlayerController communicator and chat widget.
  • Channels: global, team, party, private and system messages.
  • Integration: Console Command Manager is used for the current category commands and command completion.
  • Mute behavior: local, non-persistent message filtering. Server moderation extensions are separate.

Compatibility

  • Networking: replicated multiplayer support.
  • Platform testing: Windows tested.
  • Plugins: Common UI.

Release notes | Documentation | YouTube | Discord

Documentation, videos and Discord are public. Verified buyers can use the support forums.

Chat System € 46,00