Description

Discord 💬 | Documentation 📑 | Overview 📷 | Video 📷

Hyper Mineable Rocks v4

Add mineable resources to your world with animated hit effects, resource drops, and full replication.
Works like choppable trees. Easy setup, no code, optimized for multiplayer.
Great for Survival, Crafting, Exploration, or MMO style games.

Also included within our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.

Key Features

This system is very extensive, the core features are as follows:

  • I have included two types of rocks. You choose which one you prefer.
  • Staged rocks based on a static mesh. The only thing you have to do is select your mesh in the configurable and it will work! It has fewer visual effects but is predictable and stable.
  • Chaos-based rocks. Looks amazing! But needs some work to configure. Less predictable and stable.
  • Spawns ores in different stages of destruction of the rock, fully configurable
  • Respawn logic
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

39 reviews for Mineable Rocks

  1. Cursedsniper556

    Review from Fab

    extremly smooth animations and extramly easy to use and has one of the best supports and community

  2. Kildrake

    Review from Fab

    Hyper has amazing products that really have helped me save time!

  3. Becca KW

    Review from Fab

    I enjoy using this asset in my game development. It’s one of the better assets in the marketplace for producing instant results but also inspiring you to learn more. It’s complicated but learnable. It’s fun to figure out how to break other static meshes, too.

  4. Serevan4780

    Review from Fab

    I own a few of Hypers assets, minable rocks UE4, V1 and now V2 among them. Worked seamlesly out of the box even in my own custom project so can only imagine how smooth it must be when using all of this devs assets together. Highly reccomend for anyone who needs mining in their game!

  5. Thepinnacle0317

    Review from Fab

    The V2 provides a stable alternative to chaos until Epic has nailed it down and stability improves. These rocks include the chaos and SM versions that just simply works.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Mineable Rocks  37,00