Description
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Multiplayer Survival Template – Pro Edition v4
The flagship framework for building multiplayer survival games, trusted by professional studios and perfectly suited for indies and hobbyists alike
Fully replicated, battle tested, scalable, and modular, and plugs straight into every Hyper v4 module
Whether you’re building an open world RPG, a co-op PvE adventure, or a competitive survival experience, MST Pro delivers seamless online play, core survival mechanics, and plug-and-play integration
Start small, grow later
Too large for your scope? Start with the Starter edition instead
Or… do you want even more than MST Pro? You can expand it with optional modules like Questing, Dialogue, World Map, Steam Integration, Mob Systems, Ability System, and much more where that came from
Explore all compatible Hyper systems or buy directly from our store with shop now pay later available
Key Systems
This comprehensive template comprises the following core systems and therefore all the key features of these systems:
- Inventory
- Crafting
- Hotbar
- Vendors
- Lootchests
- Advanced Outliner System
- Interactive Foliage
- Choppable Trees
- Replication Subsystem
- UI System
- Building System
- Advanced Attribute Manager
- Mineable Rocks
- Swimming System
- Advanced Footstep System
- Advanced Interaction System
- Voice Manager
- Advanced Auto Landscape
- Ragdoll System
- Basic human enemy AI
- Advanced Menu and Gamepad System
- Advanced Combat Framework
- Farming System
- Advanced Respawn System
- Master Posed Equipment Manager
- Basic Animal AI
- Basic Boss AI
- Fishing System
- Global Save System
- Advanced Locomotion Framework
- Advanced Extended Movement Component
Why Hyper?
- The strongest public modular Unreal Engine framework available at this scale
Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams. - Built from 75,000+ hours of Unreal Engine work
System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving. - Systems designed to work together
Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem. - Not a content dump
Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game. - Made for serious projects, not just demos
Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries. - Start fast, grow cleanly
Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.
Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.
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Frequently asked questions
If there is an update, should I update my own project?
Yes, but treat updates like any production dependency. Read the changelog, test in a branch or backup copy, then merge the parts that make sense for your project.
What support is included with my purchase?
Your purchase includes documentation, product updates where available, and support through the Games by Hyper support channels for product-specific setup questions.
Can I combine MST Pro with other systems?
Yes. MST Pro is built as a modular Unreal Engine foundation, so you can use individual systems, extend them, or replace pieces as your project grows.
Are updates included?
Updates for the purchased product are included according to the license and store delivery rules active for that product.
Is it 100% bug-free?
No serious production tool can promise that. The goal is a strong, tested foundation that saves time while still letting you adapt it to your game.
- Future-proof design with ongoing updates
- Clear, well-documented Blueprints with clear naming
- Scalable system for hobby to AAA-scale productions
- Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
- Fully network-replicated for multiplayer support
- Cross-platform ready (Windows tested)
- Modular, component-based (drag-and-drop integration)
- Data-driven setups using DataTables where applicable
- Blueprint-first where sensible
- Trusted by developers across indie to large productions
Support, Community, and Documentation
- Public Documentation, YouTube, and Discord are available.
- Verified buyers can use the support forums for bug reports, data models, and peer help.
- Blueprint comments explain both how the system works and why key choices were made.
Plugins
- Common UI
Additional information
| License | Educational, Single-Entity, Multi-Entity |
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