Environment Building Toolkit
$ 199,99Efficient tools for designing and placing environmental assets.
Environment Building gives you the authoring and runtime tools to craft large, believable worlds without rebuilding systems from scratch. Use the Biome Generator to paint varied ecosystems, the Cave Building Toolkit to assemble realistic underground spaces, the Props Spawner to populate scenes at scale, the Spline Toolkit to draw roads and fences, and the Auto Landscape Material to automate high quality terrain texturing. All systems are production ready, performance oriented, and designed to integrate cleanly with other Hyper modules so you can prototype, iterate, and ship faster.
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Efficient tools for designing and placing environmental assets.
Discord💬 How to add Auto Landscape, Forests, Biomes, Ditches and Paths 📷 Written reviews 💭 Quickstart guide📑 Hyper Procedural Biome Generator v3 Generate large multi-biome environments extremely fast. Works with World Partition and non-World Partition workflows. Author pine forests (dense or sparse), mixed forest bands and full multi-biome scenes using data assets to swap entire…
Discord💬 Cave Generation📷 Written reviews 💭 Quickstart guide📑 Hyper Cave Building Toolkit v3 A complete, high-quality toolkit for creating caves quickly while keeping ultimate control. The system is split into modular place-meshes, combined-mesh prefabs and blueprint-driven pieces so you can author everything from small grottoes to sprawling cave networks. Author tunnels (spline-driven), rooms, stairs, floors…
Dynamic weather effects including rain, snow, wind, and storms with full visual and gameplay impact.
Discord💬 📁 Props Spawner 📷 Written reviews 💭 Quickstart guide📑 Hyper Procedural Props Spawner v3 Props Generation is a fast scene-dressing toolkit built on the PCG framework. It is data asset driven so you can swap mesh collections and set weights quickly to author dense, varied prop coverage. Core Data asset driven spawn collections and…
Fill your world with trees to chop. Two types of logic included: Static Mesh and Chaos Based.
Fill your world with rocks to mine ores from. Two types of logic included, static Mesh and Chaos Rocks.
Discord💬📁 Spline Toolkit 📷 Written reviews 💭 Quickstart guide📑 Hyper Procedural Spline Toolkit v3 Author fences, walls, roads and organic spline content with two complementary spline systems: a classic blueprint-based spline for direct mesh-driven setups and a PCG-generated spline for large scale procedural placement. Both are performance-focused and include editor helpers to speed authoring. Key…
Discord💬 📷 Written reviews 💭 Quickstart guide📑 Hyper Auto Landscape Material v3 Full automatic, rule-based landscape system for Unreal Engine 5. Hyper Auto Landscape Material v3 automatically paints and sculpts large landscapes using robust rule sets so you can create playable, production-ready terrain quickly. Instances expose massive control for slope detection, secondary slopes, grass and…
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