Description

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Hyper Footstep System v4

Trigger synced footstep effects based on surface type, speed, and movement state. Works with any animation system.
Includes sounds, particles, decals, and multiplayer support. Modular, no code needed.
Drop-in compatible with RPG, Shooter, Horror, and Survival projects.

Also included within our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.

Key Features

This system is extensive, the core features are as follows:

  • Based on physical surfaces, switch footstep sounds and effects
  • Includes Wet footsteps trigger in shallow water
  • Defined in an actor component so you can drag it on your character
  • Works with auto landscape material, example included
  • Triggered via Animation Notify, easy to set up.
  • Also works on non-humanoid characters.
  • Light, Moderate, and Heavy steps possible. For instance, a light character should spawn a different sound on grass than a heavy one. These sound variants are not included but it is easy to switch!

The most common surfaces are included in this project:

  • Sand
  • Grass
  • Stone
  • Snow
  • Wood
  • Water
  • And a default surface layer for fallback if none is specified.
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

40 reviews for Footstep System

  1. ParallelAO

    Review from Fab

    Hello hyper parallelao here, how are you? great product. Thank you so much.

  2. MeltedPixel

    Review from Fab

    Like the title says, its a great product and does exactly what is advertised. The code is clean and commented. Implementation was fairly simple. If I had to say something negative about the product, it would be only that I wish there was an alternative download for a version that doesn’t contain all the demo stuff. I understand its purpose which is why I am leaving the review at 5 stars. I had to go through and figure out which files could be removed without breaking the product as it wasn’t very clear in the documentation and I didn’t need all the movement and additional modules. Again, I understand why they’re there hence the 5 stars. However, once you get past that minor stuff. It functions exactly as advertised.

  3. dng_phm_david

    Review from Fab

    Like the rest of Hyper’s V2 packages, this one is an amazing module for adding immersion to your projects. It migrates easily into the new Hyper folder hierarchy for the V2 generation of modules, and the extra immersion that the footstep sounds provide are awesome. It’s easy to set up using a long list of pre-defined surfaces. The provided sound effects sound good, but you can easily change them if you like.

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Footstep System Original price was: £ 21.00.Current price is: £ 15.00.