Footstep System

$ 24,99

Dynamic footstep sounds and effects based on physical surface.

Description

Discord💬 Overview📷 Written reviews 💭 Quickstart guide 📑

Hyper Footstep System v3

Trigger synced footstep effects based on surface type, speed, and movement state. Works with any animation system.
Includes sounds, particles, decals, and multiplayer support. Modular, no code needed.
Drop-in compatible with RPG, Shooter, Horror, and Survival projects.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official storeshop now, pay later available.

 

Key Features

This system is extensive, the core features are as follows:

  • Based on physical surfaces, switch footstep sounds and effects
  • Includes Wet footsteps trigger in shallow water
  • Defined in an actor component so you can drag it on your character
  • Works with auto landscape material, example included
  • Triggered via Animation Notify, easy to set up.
  • Also works on non-humanoid characters.
  • Light, Moderate, and Heavy steps possible. For instance, a light character should spawn a different sound on grass than a heavy one. These sound variants are not included but it is easy to switch!

The most common surfaces are included in this project:

  • Sand
  • Grass
  • Stone
  • Snow
  • Wood
  • Water
  • And a default surface layer for fallback if none is specified.

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly
  • Clear, well-organized Blueprints that scale with your project
  • Reliable design principles for flexibility, maintainability, and performance
  • Active Discord community to support your development journey
  • Optional learning courses available:

 

Technical details

  • Future-proof design with ongoing updates
  • Clean, well-documented Blueprints with clear naming
  • Scalable systems for hobby to AAA-scale productions
  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
  • Fully network-replicated for multiplayer support
  • Built for cross-platform use (tested on Windows)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-only implementation where practical
  • Optimized for performance in multiplayer and large worlds
  • Trusted by developers across indie to large productions

 

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available
  • Verified buyers unlock forums for bug reports, data models, and peer help
  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map
  • 1 core Component

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