Procedural biomes, caves, props and landscapes that plug straight into your project.

Environment Building gives you the authoring and runtime tools to craft large, believable worlds without rebuilding systems from scratch. Use the Biome Generator to paint varied ecosystems, the Cave Building Toolkit to assemble realistic underground spaces, the Props Spawner to populate scenes at scale, the Spline Toolkit to draw roads and fences, and the Auto Landscape Material to automate high quality terrain texturing. All systems are production ready, performance oriented, and designed to integrate cleanly with other Hyper modules so you can prototype, iterate, and ship faster.

  • Environment Building Toolkit

    Environment Building Toolkit

    $ 199,99
    2000 Credits

    Efficient tools for designing and placing environmental assets.

  • Hyper Procedural Biome Generator

    Hyper Procedural Biome Generator

    $ 99,99
    1000 Credits

    Discord💬 Demo📁 How to add Auto Landscape, Forests, Biomes, Ditches and Paths 📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Procedural Biome Generator v4 Generate large multi-biome environments extremely fast. Works with World Partition and non-World Partition workflows. Author pine forests (dense or sparse), mixed forest bands and full multi-biome scenes using data…

  • Mesh Swap System

    Mesh Swap System

    $ 74,99
    750 Credits

    Easily switch static meshes for actors at runtime.

  • Hyper Cave Building Toolkit

    Hyper Cave Building Toolkit

    $ 59,99
    250 Credits

    Discord💬 Demo📁 Cave Generation📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Cave Building Toolkit v4 A complete, high-quality toolkit for creating caves quickly while keeping ultimate control. The system is split into modular place-meshes, combined-mesh prefabs and blueprint-driven pieces so you can author everything from small grottoes to sprawling cave networks. Author tunnels…

  • Weather System

    Weather System

    $ 59,99

    Dynamic weather effects including rain, snow, wind, and storms with full visual and gameplay impact.

  • Hyper Procedural Props Spawner

    Hyper Procedural Props Spawner

    $ 49,99
    500 Credits

    Discord💬 Demo📁 Props Spawner 📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Procedural Props Spawner v4 Props Generation is a fast scene-dressing toolkit built on our PCG framework. It is data asset driven so you can swap mesh collections and set weights quickly to author dense, varied prop coverage. Core • Data asset…

  • Mineable Rocks

    Mineable Rocks

    $ 39,99

    Fill your world with rocks to mine ores from. Two types of logic included, static Mesh and Chaos Rocks.

  • Hyper Procedural Spline Toolkit

    Hyper Procedural Spline Toolkit

    $ 29,99
    300 Credits

    Discord💬 Demo📁 Spline Toolkit 📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Procedural Spline Toolkit v4 Author fences, walls, roads and organic spline content with two complementary spline systems: a classic blueprint-based spline for direct mesh-driven setups and a PCG-generated spline for large scale procedural placement. Both are performance-focused and include editor helpers…

  • Choppable Trees

    Choppable Trees

    $ 29,99

    Fill your world with trees to chop. Two types of logic included: Static Mesh and Chaos Based.

  • Space Skyboxes - DDS Cubemaps

    Space Skyboxes – DDS Cubemaps

    $ 19,99
    100 Credits

    Discord💬 Demo📁Video ▶ Written reviews 💭 Quickstart guide and Documentation 📑 Simple to use space skyboxes v4 Perfect to use for your space environments. Very easy to use: Drag and drop the Galaxy_Dome_BP into your scene and select a galaxy material instance. The material instance is created from the Galaxy_Master_M Material. The master lets you…

  • Hyper Auto Landscape Material

    Hyper Auto Landscape Material

    $ 19,99
    200 Credits

    Discord💬 Demo📁 📷 Written reviews 💭 Quickstart guide and Documentation 📑   Hyper Auto Landscape Material v4 Full automatic, rule-based landscape system for Unreal Engine 5. Hyper Auto Landscape Material automatically paints and sculpts large landscapes using robust rule sets so you can create playable, production-ready terrain quickly. Instances expose massive control for slope detection,…