Description

Discord 💬 | Documentation 📑 | Video 📷 | Video 📷

Hyper Combat Framework v4

Add melee and ranged combat systems with full replication and clean modular structure. Includes combo attacks, hit reactions, weapon data, and extensible abilities.
Tested in real games. No code required. Scales to support basic AI and PvP logic.
Use it in Action RPGs, PvE, Co-op Shooters, or Survival games.

Also included within our flagship product
MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store, shop now, pay later available.

Key features:

Ranged:

Firearms

  • Pistol
  • Rifles
  • Shotguns
  • Sniper Rifle

Bows

  • Bow and arrow

Melee

One Handed weapons

  • Sword Normal
  • Sword Light
  • Dagger
  • Spear

Two handed Weapons

  • Blade
  • Staff
  • Hammer

Dual Wield

  • Dual Hatchet
  • Dual Sword
  • Dual Sword Light
  • Dual Heavy Weapon

Throwables

  • Grenade
  • Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects)
  • Smokebom
  • Throwing knife
  • Spear (Including melee of spear)

Defense:

  • Block with current weapon like a sword
  • Dual wield Shield with sword

Misc:

  • Fists
  • Torch (For Light, no combat, is optional)

Advanced Locomotion Framework

  • This system includes Hyper’s advanced locomotion framework for everything that is combat related. I’ve ported the Lyra framework to blueprints and based the framework on it.
Why Hyper?
  • The strongest public modular Unreal Engine framework available at this scale
    Most studios keep tools like this internal. Hyper makes a serious technical foundation available to solo developers, indies, and teams.
  • Built from 75,000+ hours of Unreal Engine work
    System design, Blueprint architecture, multiplayer patterns, documentation, testing, examples, iteration, and real production problem-solving.
  • Systems designed to work together
    Inventory, crafting, equipment, interaction, UI, combat, attributes, multiplayer, AI, quests, dialogue, maps, progression, survival systems, environment tools, performance helpers, and more can all live inside one larger ecosystem.
  • Not a content dump
    Hyper gives you working examples, modular structure, documentation, and patterns you can extend into your own game.
  • Made for serious projects, not just demos
    Hyper is built around scalable architecture: gameplay tags, structured data, child Blueprints, clean overrides, reusable components, and clear project boundaries.
  • Start fast, grow cleanly
    Use the included examples, replace visuals, adjust data, create child Blueprints, connect systems, and build toward your own game without rebuilding the same foundation from scratch.

Want to learn more about the Hyper ecosystem, architecture philosophy, workflows, and developer behind it? Read more here and get started.

47 reviews for Combat Framework

  1. maziol91

    Review from Fab

    I spent a long time preparing to properly evaluate Hypers products, as I had previously worked with many other systems available on the Unreal Engine Marketplace. As an Environment Artist who is also developing their own game, I frequently encountered common production challenges — especially issues related to integrating systems from different creators and dealing with inconsistent architectures. The result? Too often, it led to restarting projects from scratch. It was only after using systems from Games by Hyper that things truly changed. They allowed me to break out of that cycle and finally focus on what actually matters — building the game as a cohesive experience, instead of constantly fighting technical fires. Hyper Combat Framework stands out for: a well-thought-out architecture and clean structure, a high level of optimization, seamless integration with other systems from the same developer, and a stable foundation that gives real control over the project — even when adding custom code. From my perspective, this is one of the best investments for anyone aiming to build even a more complex game in UE5. Special recognition also goes to Eric and his team — their approach to development is outstanding. The system is continuously updated, and new features are implemented based on real user feedback. This level of commitment is rare. That said, it’s important to note: this is not a plug-and-play solution for everyone. To fully take advantage of this and other Hyper systems, at least an intermediate level of Unreal Engine 5 knowledge is required. The system won’t solve every production problem, but it can accelerate your development process by light-years.

  2. JDLTorre

    Review from Fab

    firearm animations are top notch, this is an easy to use system

  3. robot872

    Review from Fab

    Produt is still reviewing, but it looks really good

  4. starvin19

    Review from Fab

    this asset is one of the best combat systems i have tried ,well thought out ,looks great and good support like most people here i can highly recommend this asset

  5. Mythologix201

    Review from Fab

    I can honestly say im now 3 packages away from having the entire V2 collection, everything is very well done, thank you.Michael Plesniarski#5924

Add a review
  • Future-proof design with ongoing updates
  • Clear, well-documented Blueprints with clear naming
  • Scalable system for hobby to AAA-scale productions
  • Cross-genre ready (Open-World, Survival, RPG, FPS, etc.)
  • Fully network-replicated for multiplayer support
  • Cross-platform ready (Windows tested)
  • Modular, component-based (drag-and-drop integration)
  • Data-driven setups using DataTables where applicable
  • Blueprint-first where sensible
  • Trusted by developers across indie to large productions
Support, Community, and Documentation
  • Public Documentation, YouTube, and Discord are available.
  • Verified buyers can use the support forums for bug reports, data models, and peer help.
  • Blueprint comments explain both how the system works and why key choices were made.
Plugins
  • Common UI
Combat Framework Original price was: £ 165.00.Current price is: £ 116.00.