• Guild & Clan System

    Guild & Clan System

    $ 99,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Guild & Clan System v4 Foster community and teamwork with the Hyper Guild Manager v4. This complete social system allows players to create, manage, and join guilds or clans. It includes permission management (Officer, Member, Recruit), guild leveling, a shared guild storage system, and guild announcements….

  • World Dialogue System

    World Dialogue System

    $ 79,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper World Dialogue System v4 Bring your NPCs to life with the Hyper World Dialogue System v4. This module controls voice and text lines for dynamic world interactions. It features proximity-based greetings and goodbyes, ensuring NPCs react naturally when players approach or leave. It supports event-driven dialogue…

  • Reputation Manager

    Reputation Manager

    $ 79,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Reputation Manager v4 Create a reactive world with the Hyper Reputation Manager v4. This system tracks player standing with various Factions and Individual NPCs. Actions have consequences-helping a village raises reputation, while stealing lowers it. This system can be used to drive the hostility and friendliness…

  • Trap Defense System

    Trap Defense System

    $ 79,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Trap Defense System v4 Construct deadly gauntlets with the Hyper Trap Defense System v4. This is an exceptionally well-polished system focused on physical traps and mechanical hazards. It lets you place rolling balls, spikes, swinging logs, pits, and dungeon-style mechanisms. Ideal for fantasy RPGs, survival games,…

  • Databank & Codex System

    Databank & Codex System

    $ 69,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Databank & Codex System v4 The Hyper Databank System v4 provides a centralized UI hub for player knowledge. Whether it’s tutorials, lore entries, creature dossiers, or item details, this system allows you to inject videos, audio, external links, and text into a clean, organized interface. It’s…

  • Mount System

    Mount System

    $ 49,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Mount System v4 Traverse your world with the Hyper Mount System v4. This module provides the core logic for riding entities-whether creatures, vehicles, or mythical beasts. It handles the mounting/dismounting animations, camera transitions, and control possession transfers. A solid foundation for any game requiring player transportation….

  • Lootable Corpse System

    Lootable Corpse System

    $ 49,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Lootable Corpse System v4 Replace generic loot bags with the Hyper Lootable Corpse System v4. When a character or creature dies, their actual body becomes the container. Players interact directly with the ragdoll or mesh to open the loot interface, making combat aftermaths feel more grounded…

  • Guide & Tutorial System

    Guide & Tutorial System

    $ 49,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Guide & Tutorial System v4 The Hyper Guide System v4 provides contextual assistance to players. It monitors game states and player actions to provide timely hints, such as ‘Health is low’ or ‘New resource discovered’. It serves as both a reactive notification system and a tutorial…

  • Emote System

    Emote System

    $ 29,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Emote System v4 Allow players to express themselves with the Hyper Emote System v4. Using a generic radial menu, players can select and trigger animations such as waving, dancing, or signaling. The system handles the replication of montages across the network, ensuring every player sees the…

  • Actor Health System

    Actor Health System

    $ 9,99

    Discord 💬 | Video 📷 | Documentation 📑 Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity…