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Templates

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Shared Infrastructure

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Item Management

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Interaction and Feedback

  • Interaction System
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UI

  • Main Menu
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Locomotion

  • Animation Framework
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Combat

  • Attribute Manager
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  • Equipment Manager
  • Ragdoll System
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  • Combat-framework
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Construction and Survival Mechanics

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Game Management

  • Global Save System
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Multiplayer

  • Online Multiplayer Framework
  • Replication Subsystem
  • Chat System
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AI

  • Routine Driven NPC Framework
  • Perception System
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Exploration and Narrative

  • Dialogue System
  • Memory System
  • Quest Manager
  • Map System
  • Teleport System
  • Guide System
  • Event Manager
  • Visual Novel System
  • Region Manager
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  • Sequence Manager
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Progression and Leveling

  • Level Manager
  • Unlock System
  • Reputation System
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Character and Player Systems

  • Mount System
  • Emote System
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Environmental Control and Immersion

  • Time and Day Night Cycle management
  • Weather System
  • Background Music System
  • Footstep System
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Environment Building

  • Mesh to Actor Swap System
  • Forest-Basic
  • Level Instances
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Combat

  • Attribute Manager
  • Team Affiliation
  • Equipment Manager
  • Ragdoll System
  • Ability System
  • Target Locking
  • Weapon Attachment System
  • Combat-framework
  • Actor Health
  • Lootable Corpse

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