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  • Template Logic and flexibility

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  • Outliner System

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Locomotion

  • Animation Framework
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  • Attribute Manager
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  • Equipment Manager
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  • Combat-framework

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  • Building System
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  • Farming System
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  • Online Multiplayer Framework
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  • Basic AI
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  • Level Manager
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Template Logic and flexibility

19 min read

Template Logic and flexibility #

This documentation explains what templates are, why you would use them, and how they provide a technical foundation for your Unreal Engine game development.

Templates at Games by Hyper:

Templates are complete, pre-configured collections of systems set up for specific game genres. Our modules are mostly genre acnostic. This mean that you can make nearly any type of game with our systems. E.g. it can function as the technical foundation for any Unreal Engine RPG, open world, co-op, survival, fantasy, shooter, or multiplayer game.

I am proud to say that we are the only one in the world which can provide such unique templates fully to your own liking while keeping it extendable with other modules. This is the reason why thousands of developer studios choose Hyper. From indie games, hobbiest to full scale studios with millions of budget.

They can be top-down, first person, thirdperson or even a sidescroller. RTS games, platformers, and much more are all possible.

Switch between template tiers #

For some templates we offer several tiers. Each one with their own unique set. It is good to knowthat you can upgrade anytime so feel free to start with the starter tier and just check if it is up to your liking.

Videos #

To get a sneak peek about what our survival template can do, please check:

Play

Furthermore, if you want to know how your first hour in the template could look like, check out this video:

Play

Key Concept:

Templates combine multiple systems in a genre-specific configuration, giving you a ready-to-use foundation for your game at a lower cost than purchasing systems individually.

What You Get:

  • ✅ Multiple systems working together seamlessly
  • ✅ Genre-specific configuration (RPG, Survival, Shooter, etc.)
  • ✅ Pre-configured data tables with example content
  • ✅ Example maps demonstrating technical implementations
  • ✅ Cost savings compared to buying systems separately
  • ✅ Technical foundation ready for your game

Understanding templates will help you:

  • Choose the right starting point for your game
  • Save time on setup and integration
  • Get more features for less cost
  • Build games like Skyrim, The Forest, or Escape from Tarkov
  • WHAT ARE TEMPLATES?

Definition #

Templates are complete, ready-to-use collections of multiple systems that have been configured and integrated for specific game genres.

Simple Explanation:

Individual System:

  • Inventory System (one system)
  • Set up for general use
  • You integrate with other systems

Template:

  • Inventory + Equipment + Crafting + Quests + Attributes + Building + …
  • All systems pre-configured for genre (RPG, Survival, Shooter)
  • Already integrated and working together
  • Includes example content and data

What Makes a Template:

  • Multiple Systems: 5-15+ systems combined
  • Genre Configuration: Systems set up for specific genre (RPG, Survival, etc.)
  • Pre-Made Content: Data tables filled with example items, quests, etc.
  • Example Maps: Technical demonstration maps showing features
  • Integration: All systems working together out of the box

Template vs. Individual Systems #

Individual Systems:

Buy Inventory System separately:

├── Inventory System blueprints
├── Interaction System blueprints
├── Core folder (abstract classes, structures)
├── UI widgets
└── Resource Pack assets

You get:

  • Inventory functionality
  • Basic integration support
  • Generic setup
  • You configure for your genre
  • Lower initial cost

Templates:

Buy Survival Template:

├── Inventory System
├── Equipment System
├── Crafting System
├── Building System
├── Attribute System (Health, Hunger, Thirst, Temperature)
├── Interaction System
├── ... (10+ systems total)
├── Pre-configured data tables (survival items, recipes, resources)
├── Example maps (survival mechanics demonstration)
├── Genre-specific UI
└── All systems integrated for survival gameplay

You get:

  • 10+ systems working together
  • Survival-specific configuration
  • Hunger, thirst, temperature systems
  • Survival items, recipes, building pieces
  • Much lower cost than buying separately
  • Ready foundation for survival game

Technical Foundation #

Templates serve as a technical foundation for your game, not a complete game.

What Templates Provide:

Technical Foundation:

  • Core gameplay systems
  • System integration
  • Example implementations
  • Data structure setup
  • Blueprint framework
  • UI foundation

NOT Provided:

❌ Complete game content

❌ Final art assets

❌ Full game design

❌ Polished gameplay

❌ Story/narrative

❌ Finished levels

Templates Are For:

  • Starting your project with solid technical foundation
  • Learning how systems work together
  • Rapid prototyping
  • Building games in specific genres (RPG, Survival, Shooter)

You Build On Top:

  • Add your own game content (items, quests, levels)
  • Customize systems for your game design
  • Replace example art with your own assets
  • Implement your unique gameplay mechanics
  • Create your game's story and world

Available templates #

Template Genres #

We offer templates for multiple game genres, each tailored to specific gameplay styles.

Available Genres:

RPG Template:

  • Role-playing games
  • Character progression
  • Quest systems
  • Inventory and equipment
  • Dialogue and choices

Survival Template:

  • Survival mechanics (hunger, thirst, temperature)
  • Resource gathering
  • Crafting and building
  • Environmental challenges
  • Co-op or solo gameplay

Shooter Template:

  • Combat-focused gameplay
  • Weapon systems
  • Loadouts and attachments
  • Multiplayer support
  • Tactical mechanics

Template Tiers #

Some templates are available in multiple tiers with increasing features and systems.

Tier Structure:

Starter Tier:

  • Core systems for the genre
  • Essential features
  • Lower price point
  • Good for learning or small projects

Plus Tier:

  • Starter systems + additional systems
  • More features and content
  • Mid-range price
  • Good for indie projects

Pro Tier:

  • All systems included
  • Complete feature set
  • Advanced systems
  • Higher price (still cheaper than buying separately)
  • Good for commercial projects or large-scale games

Choosing a Tier:

  • Starter: Learning, small projects, budget-conscious
  • Plus: Indie games, more features needed
  • Pro: Commercial projects, want most systems for the genre, maximum value

What's Included #

Every template includes:

Systems:

Multiple integrated systems based on tier:

  • Starter: 5-7 core systems
  • Plus: 8-12 systems
  • Pro: 12-20 systems

All systems:

  • Pre-configured for genre
  • Integrated with each other
  • Ready to use

Data Tables:

Pre-configured data tables with example content:

  • DT_Items (example items for genre)
  • DT_Equipment (example weapons, armor)
  • DT_Crafting (example recipes)
  • DT_Quests (example quests)
  • … (all system data tables filled with examples)
Benefits:
  • See how to structure data
  • Use as placeholders during development
  • Learn from examples
  • Modify for your game
Example Maps:

Technical demonstration maps:

  • Show how systems work
  • Demonstrate integration
  • Test all features
  • Reference for implementation

NOT a complete game:

❌ Not polished levels

❌ Not final art

❌ Not game design

  • Technical proof of concept
  • Learning resource
  • Testing environment

UI Widgets:

Genre-specific UI:

  • Inventory screens
  • Equipment screens
  • Crafting interfaces
  • HUD elements
  • Menu systems

All styled for genre and ready to customize

Core Folder:

All abstract classes, structures, enums for all systems:

  • Shared across all systems
  • Single source of truth
  • Easy to extend

Resource Pack:

More assets than individual systems:

  • Example item icons
  • UI elements
  • Placeholder meshes
  • Particle effects
  • Sounds

Quantity increases with tier

4 WHY USE TEMPLATES?

Genre-Specific Setup #

Templates are pre-configured for specific game genres, saving you setup time.

RPG Template Example:

Pre-configured for RPG gameplay:

  • Character stats (Strength, Intelligence, Dexterity, etc.)
  • Level progression system
  • Class-based equipment restrictions
  • Quest journal and tracking
  • Dialogue system
  • NPC interactions
  • Inventory with weight limits
  • Skill trees

You can build:

  • Games like Skyrim
  • Games like Hogwarts Legacy
  • Any RPG-style game

Survival Template Example:

Pre-configured for survival gameplay:

  • Survival stats (Hunger, Thirst, Temperature, Stamina)
  • Resource gathering
  • Crafting survival items
  • Building shelters
  • Co-op support

You can build:

  • Games like The Forest
  • Games like Rust
  • Games like ARK
  • Any co-op or solo survival game

Shooter Template Example:

Pre-configured for shooter gameplay:

  • Weapon systems (rifles, pistols, attachments)
  • Loadout customization
  • Ammo management
  • Weapon attachments and mods
  • Tactical equipment
  • Multiplayer support
  • Team systems

You can build:

  • Games like Escape from Tarkov
  • Games like Call of Duty
  • Games like Battlefield
  • Any tactical or arcade shooter
Benefits:
  • ✅ Skip genre configuration
  • ✅ Systems set up for your game type
  • ✅ Data tables filled with genre-appropriate examples
  • ✅ UI designed for genre
  • ✅ Start building your game immediately

Pre-Configured Systems #

All systems in a template are already integrated and working together.

Without Template (Individual Systems):

You buy Inventory System:

  1. Set up inventory component
  2. Configure inventory data table
  3. Set up UI
  4. Test inventory

You buy Crafting System:

  1. Set up crafting component
  2. Configure crafting data table
  3. Integrate with inventory (manual work)
  4. Set up crafting UI
  5. Test crafting with inventory
  6. Fix integration issues

You buy Equipment System:

  1. Set up equipment component
  2. Configure equipment data table
  3. Integrate with inventory (manual work)
  4. Integrate with crafting (manual work)
  5. Set up equipment UI
  6. Test all three systems together
  7. Fix integration issues

Result:

  • Hours/days of integration work
  • Potential bugs and conflicts
  • Need to learn how systems connect

With Template:

You buy Survival Template:

  1. Open template
  2. All systems already integrated
  3. Data tables already filled with examples
  4. UI already connected
  5. Example map shows everything working

Result:

  • No integration work
  • No conflicts
  • Everything working together immediately
  • Can focus on your game content

Integration Examples in Template:

Survival Template Integration:

Gathering System → Inventory System:

  • Gather wood → Added to inventory automatically
  • Inventory updates UI
  • Weight calculated

Inventory System → Crafting System:

  • Crafting checks inventory for ingredients
  • Crafts item → Removes ingredients from inventory
  • Adds crafted item to inventory

Inventory System → Equipment System:

  • Equip item from inventory
  • Equipment stats applied to character
  • UI updates showing equipped items

Attribute System → All Systems:

  • Hunger decreases over time
  • Eating food from inventory → Restores hunger
  • Low hunger → Movement speed penalty
  • Temperature affects health
  • Building shelter → Protection from weather

All working together with zero setup!

Cost Efficiency #

Templates are significantly cheaper than buying systems individually.

Plus Additional Value:

  • ✅ Pre-configured data tables
  • ✅ More example content
  • ✅ Example maps demonstrating integration
  • ✅ Genre-specific setup
  • ✅ All systems tested together
  • ✅ Time saved on integration

When Templates Make Sense:

Buy Template If:

  • Building game in specific genre (RPG, Survival, Shooter)
  • Need multiple systems working together
  • Want to save money
  • Want to save integration time
  • Want example content and setup

Buy Individual Systems If:

  • Only need 1-2 specific systems
  • Building unique genre not covered by templates
  • Want maximum customization from scratch
  • Already have some systems and need specific additions

Example Maps and Data #

Templates include more content than individual systems.

Individual System:

Inventory System includes:

  • Empty/minimal data table (DT_Items)
  • Basic example map showing inventory
  • Few example items
  • Generic setup

Template:

Survival Template includes:

  • DT_Items filled with 100+ survival items:
 - Tools (Axe, Pickaxe, Hammer, etc.)
 - Resources (Wood, Stone, Fiber, Metal, etc.)
 - Food (Berries, Cooked Meat, Water, etc.)
 - Weapons (Spear, Bow, Rifle, etc.)
 - Clothing (Cloth Armor, Hide Armor, etc.)
 - Building Materials (Walls, Floors, Doors, etc.)
  • DT_Crafting filled with 50+ recipes:
 - Basic tools
 - Weapons
 - Armor
 - Building pieces
 - Food recipes
  • DT_Building filled with 30+ structures:
 - Foundations, walls, floors
 - Doors, windows
 - Furniture
 - Crafting stations
  • Example Map:
 - Island environment
 - Resource nodes placed
 - Example base built
 - AI wildlife
 - All systems active and working
Benefits:
  • See complete implementation
  • Use as placeholder content
  • Learn data structure patterns
  • Understand system relationships
  • Quick start for prototyping
Example Maps Are Technical Demonstrations:

Example maps are NOT complete games. They are technical showcases demonstrating how systems work and integrate. You will build your own game content on top of this foundation.


Template genres explained #

RPG Template #

What Is It?:

A technical foundation for role-playing games with character progression, quests, and story-driven gameplay.

Genre-Specific Systems:

  • Character stats and progression
  • Class system
  • Skill trees
  • Quest journal
  • Dialogue system
  • NPC interactions
  • Loot and rewards
  • Inventory and equipment
  • Magic/ability system

Games You Can Build:

  • Skyrim-style open-world RPGs
  • Hogwarts Legacy-style story-driven RPGs
  • The Witcher-style action RPGs
  • Divinity Original Sin-style tactical RPGs
  • Any fantasy or sci-fi RPG

What Makes It RPG:

Systems configured for RPG gameplay:

  • Character builds (class, stats, skills)
  • Progression (leveling, skill points)
  • Story focus (quests, dialogue, choices)
  • Equipment variety (class-specific, stat-based)
  • Exploration and discovery
Example Content:
  • Character classes (Warrior, Mage, Rogue)
  • RPG items (Swords, Staves, Robes, Potions)
  • Quest templates (Main quests, Side quests, Fetch quests)
  • NPC dialogue trees
  • Skill trees and abilities

Survival Template #

What Is It?:

A technical foundation for survival games with resource management, crafting, building, and environmental challenges.

Genre-Specific Systems:

  • Survival attributes (Hunger, Thirst, Temperature, Stamina)
  • Resource gathering
  • Crafting system
  • Building system
  • Food and cooking
  • Co-op or solo gameplay

Games You Can Build:

  • The Forest-style co-op survival horror
  • Rust-style multiplayer survival
  • ARK-style survival with creatures
  • Valheim-style Norse survival
  • Any co-op or solo survival game

What Makes It Survival:

Systems configured for survival gameplay:

  • Basic needs (hunger, thirst, warmth)
  • Resource scarcity
  • Crafting from gathered materials
  • Building shelters for protection
Example Content:
  • Survival items (Axe, Spear, Water Bottle, Campfire)
  • Resources (Wood, Stone, Fiber, Food)
  • Crafting recipes (Tools, Weapons, Clothing, Shelters)
  • Building pieces (Walls, Floors, Roofs, Doors)
  • Food items (Berries, Meat, Cooked Food)

Tiers:

  • Starter: Basic survival (hunger, crafting, gathering)
  • Plus: Building, quests, weather
  • Pro: AI, farming, vehicles, advanced features

Shooter Template #

What Is It?:

A technical foundation for shooter games with weapon systems, combat mechanics, and multiplayer support.

Genre-Specific Systems:

  • Weapon system (rifles, pistols, shotguns, etc.)
  • Weapon attachments and mods
  • Loadout customization
  • Ammo and inventory management
  • Team systems
  • Combat mechanics
  • Multiplayer support
  • Tactical equipment

Games You Can Build:

  • Escape from Tarkov-style tactical looter shooters
  • Call of Duty-style arcade shooters
  • Battlefield-style large-scale shooters
  • Counter-Strike-style competitive shooters
  • Any FPS or TPS game

What Makes It Shooter:

Systems configured for shooter gameplay:

  • Gunplay and weapon handling
  • Weapon customization (attachments, mods)
  • Loadout selection
  • Ammo management
  • Team-based or solo combat
  • Tactical equipment (grenades, armor, gadgets)
Example Content:
  • Weapons (Assault Rifles, SMGs, Pistols, Sniper Rifles)
  • Attachments (Scopes, Grips, Magazines, Suppressors)
  • Ammo types (9mm, 5.56, 7.62, etc.)
  • Tactical gear (Armor, Helmets, Backpacks)
  • Loadout presets

How templates work #

Genre-Agnostic Components #

Key Concept:

Individual systems are genre-agnostic (can be used in any genre). Templates configure them for specific genres.

What Does Genre-Agnostic Mean?:

Inventory System:

  • Can be used in RPG (swords, potions, quest items)
  • Can be used in Survival (wood, food, tools)
  • Can be used in Shooter (weapons, ammo, attachments)

The system is the same, configuration is different.

Example – Inventory in Different Genres:

RPG Template:

  • Inventory holds: Swords, Armor, Potions, Quest Items
  • Weight limit based on character strength
  • Item rarity (Common, Rare, Epic, Legendary)
  • Quest item tags
  • Can't drop quest items

Survival Template:

  • Inventory holds: Wood, Stone, Food, Tools, Weapons
  • Weight limit based on backpack
  • Item durability
  • Item spoilage (food rots over time)
  • Can drop/destroy any item

Shooter Template:

  • Inventory holds: Weapons, Ammo, Attachments, Gear
  • Limited slots (tactical realism)
  • No weight, slot-based
  • Weapon condition/durability
  • Quick-access slots for combat

Same inventory system, different configuration.

Benefits:
  • ✅ Systems are reusable across genres
  • ✅ Can mix systems from different templates
  • ✅ Flexible customization
  • ✅ Templates just provide starting configuration

Genre-Specific Configuration #

Templates configure genre-agnostic systems for specific gameplay.

What Gets Configured:

Data Tables:

RPG Template:

  • DT_Items: Swords, Spells, Potions
  • DT_Equipment: Class-based armor
  • DT_Quests: Story quests
  • DT_Attributes: Strength, Intelligence, etc.

Survival Template:

  • DT_Items: Resources, Tools, Food
  • DT_Equipment: Survival gear
  • DT_Crafting: Survival recipes
  • DT_Attributes: Hunger, Thirst, Temperature

Shooter Template:

  • DT_Items: Weapons, Ammo
  • DT_Equipment: Tactical gear
  • DT_Attachments: Weapon mods
  • DT_Attributes: Health, Stamina, Armor

Component Settings:

Attribute System in RPG:

  • Attributes: Strength, Intelligence, Dexterity
  • Regeneration: Health and Mana regen
  • State Effects: Buffs, Debuffs

Attribute System in Survival:

  • Attributes: Hunger, Thirst, Temperature, Stamina
  • Degradation: Hunger decreases over time
  • State Effects: Cold, Hot, Starving, Dehydrated

UI Layout:

RPG UI:

  • Fantasy themed
  • Quest journal prominent
  • Character stats visible
  • Class and level display

Survival UI:

  • Minimalist
  • Survival stats (hunger, thirst, temp)
  • Crafting menu accessible
  • Building mode toggle

Shooter UI:

  • Tactical/modern themed
  • Ammo counter prominent
  • Weapon info display
  • Loadout selector

System Integration #

Templates show how multiple systems work together.

Integration Example – Survival Template:

Scenario: Player gathers wood and crafts an axe

  1. Gathering System:
 - Player hits tree
 - Tree yields wood resource

  1. Inventory System:
 - Wood added to inventory
 - Inventory weight updated
 - UI refreshed

  1. Crafting System:
 - Player opens crafting menu
 - Sees "Axe" recipe (requires wood + stone)
 - Clicks craft

  1. Crafting checks Inventory:
 - Has wood? Yes
 - Has stone? Yes
 - Consumes ingredients

  1. Crafting creates Axe:
 - Axe added to inventory
 - UI shows new axe

  1. Equipment System:
 - Player equips axe from inventory
 - Axe appears in hand (mesh)
 - Can now gather faster

  1. Attribute System:
 - Gathering consumes stamina
 - Low stamina = slower gathering
 - Eating food restores stamina

All these systems work together automatically in the template!

Integration Benefits:

  • ✅ No manual hookup needed
  • ✅ Systems communicate correctly
  • ✅ Data flows between systems
  • ✅ UI updates across all systems
  • ✅ Can focus on your game, not integration

Bundle configurator #

What Is the Bundle Configurator? #

The Bundle Configurator is a flexible way to purchase exactly the systems you need for your project.

Key Concept:

Instead of buying a pre-defined template, you select individual systems in the configurator and receive a custom bundle tailored to your needs.

How It's Different from Templates:

Templates:

  • Pre-defined system combinations
  • Starter/Plus/Pro tiers
  • Genre-specific (RPG, Survival, Shooter)
  • Fixed system list per tier

Bundle Configurator:

  • YOU choose which systems
  • Pick any combination of systems
  • Not limited to genre
  • Completely customizable

When to Use Bundle Configurator:

Use Bundle Configurator when:

  • Template doesn't have all systems you need
  • Template has systems you don't need
  • Building unique genre not covered by templates
  • Want specific combination of systems
  • Need more than Pro tier offers
  • Want maximum flexibility
Example:
  • Template has 80% of what you need, missing 2 systems
  • Use Bundle Configurator to get those exact systems
  • Add Integration Service for seamless setup

How It Works #

Step-by-Step:

  1. Access Bundle Configurator:
 - Available on Games by Hyper website
 - Browse available systems
  1. Select Systems:
 - Check boxes for systems you want:
 ☑ Inventory System
 ☑ Equipment System
 ☑ Crafting System
 ☑ Quest System
 ☑ Building System
 ☑ Attribute System
 ☑ Weather System
 ☑ Vehicle System
 ☐ AI System (not needed)
 ☐ Farming System (not needed)
  1. Review Your Bundle:
 - See all selected systems
 - View total price
 - Compare with template pricing
  1. Add Integration Service (Optional):
 - Check box for Integration Service
 - Price added to bundle
  1. Purchase:
 - Complete purchase
 - Download custom bundle

Pricing:

Individual System Prices:

  • Each system has individual price
  • Bundle Configurator adds them up
  • May include bundle discount
Example:
  • Inventory System: $50
  • Equipment System: $40
  • Crafting System: $45
  • Quest System: $40
  • Building System: $60
  • Subtotal: $235

With Bundle Discount (10%): $211.50

With Integration Service (+$100): $311.50

Compare to Template:

  • Survival Plus Template: $250 (includes 8-12 systems)
  • Your Custom Bundle: $311.50 (includes 5 systems + integration)

Choice depends on your specific needs!

Integration Service #

The Integration Service is an optional add-on where Games by Hyper integrates all your selected systems for you.

What Is Integration Service?:

We take your selected systems and integrate them into one cohesive project, ensuring everything works together seamlessly.

What We Do:

Without Integration Service:

  • You receive individual systems
  • Each system in separate files
  • You manually integrate:
 - Connect systems together
 - Set up data tables
 - Configure UI
 - Test integration
 - Fix conflicts
  • Time investment: Hours to days

With Integration Service:

  • We integrate all systems for you
  • Single project file delivered
  • All systems pre-connected
  • Data tables configured
  • UI hooked up
  • Tested and working
  • Time investment: Zero!

Integration Process:

  1. You Select Systems:
 - Choose systems in Bundle Configurator
 - Add Integration Service option
  1. We Receive Your Order:
 - See which systems you selected
 - Begin integration work
  1. We Integrate Systems:
 - Set up project with all systems
 - Connect systems together:
 - Inventory ↔ Equipment
 - Inventory ↔ Crafting
 - Inventory ↔ Quest
 - Equipment ↔ Attribute
 - ... (all necessary connections)
 - Configure data tables:
 - Add example items
 - Create sample recipes
 - Set up example quests
 - Fill with appropriate content
 - Set up UI:
 - Connect all UI widgets
 - Ensure proper data flow
 - Test all interactions
 - Test everything:
 - Verify all systems work
 - Check integration points
 - Ensure no conflicts
 - Fix any issues
  1. You Receive Integrated Project:
 - Download complete project
 - All systems working together
 - Ready to use immediately
 - Start building your game content

What You Get with Integration Service:

  • Fully Integrated Project:
 - All systems connected and working
 - No integration work needed
  • Pre-Configured Data Tables:
 - Example items, recipes, quests, etc.
 - Proper data structure
 - Ready to customize
  • Connected UI:
 - All widgets hooked up
 - Data flows correctly
 - UI updates across systems
  • Tested Systems:
 - Everything verified working
 - Integration tested
 - No conflicts
  • Example Content:
 - Sample items for your selected systems
 - Example map showing integration
 - Reference implementations
  • Time Savings:
 - Skip hours/days of integration work
 - Start building immediately
 - Focus on your game content

Integration Service Cost:

Typical Pricing:

  • Integration Service
  • Worth it if:
 - You don't want to integrate manually
 - Time is valuable
 - Want guaranteed working integration
 - Need to start immediately

Not needed if:

  • You enjoy integration work
  • Learning how systems connect
  • Only buying 1-2 systems
  • Have experience with our systems

When to Use Bundle Configurator #

Use Bundle Configurator When:

  • Template Missing Systems:

Scenario:

  • Survival Pro has 90% of what you need
  • Missing: Vehicle System and Dialogue System

Solution:

  • Use Bundle Configurator
  • Select: All Survival Pro systems + Vehicle + Dialogue
  • Add Integration Service
  • Get complete custom bundle
  • Template Has Extra Systems:

Scenario:

  • RPG Template has systems you don't need (Magic System, Skill Trees)
  • Want to save money

Solution:

  • Use Bundle Configurator
  • Select only systems you need
  • Skip Magic and Skill Trees
  • Save money on unused systems
  • Unique Genre:

Scenario:

  • Building racing game (not covered by templates)
  • Need: Vehicle, Inventory, Quest, Progression, Multiplayer

Solution:

  • Templates don't fit racing genre
  • Use Bundle Configurator
  • Select exact systems for racing game
  • Add Integration Service for seamless setup
  • Need More Than Pro Tier:

Scenario:

  • Survival Pro Template is perfect
  • But also need: Dialogue, Pets, Fishing, Trading

Solution:

  • Template doesn't include these
  • Use Bundle Configurator
  • Select: All Survival Pro + 4 additional systems
  • Add Integration Service
  • Get everything you need
  • Maximum Flexibility:

Scenario:

  • Very specific vision
  • Exact systems needed
  • Don't want to pay for unused systems

Solution:

  • Bundle Configurator gives complete control
  • Choose any combination
  • Add Integration Service
  • Perfect fit for your project

Bundle Configurator + Integration Service = Best of Both Worlds:

You get:

  • Exactly the systems you need (no more, no less)
  • Fully integrated project (like a template)
  • Pre-configured data tables
  • Tested and working
  • Ready to start building your game immediately

Perfect for:

  • Specific project requirements
  • Unique genres
  • Templates that are “almost perfect” but need adjustments
  • Developers who value time over manual integration

Recommendation:

If you see a template but think “I need 2 more systems”:

→ Use Bundle Configurator + Integration Service

If you see a template and think “This is perfect”:

→ Buy the template

If you see a template but think “I only need half of these systems”:

→ Use Bundle Configurator (maybe without integration if budget-conscious)

If you're building something unique:

→ Use Bundle Configurator + Integration Service


Getting started with templates #

Choosing the Right Template #

Match Template to Your Game Genre:

You want to build: Choose:
- RPG, fantasy adventure → RPG Template
- Survival game → Survival Template
- Shooter game → Shooter Template
- Open-world exploration → Open-World Template
- Custom/Unique genre → Bundle Configurator

Choose the Right Tier:

Your project: Choose:
- Learning/prototype → Starter Tier or Individual Systems
- Indie game, budget → Starter or Plus Tier
- Full indie game → Plus or Pro Tier
- Commercial project → Pro Tier or Bundle Configurator + Integration
- Want everything → Pro Tier
- Need specific systems → Bundle Configurator

Consider:

  • Budget
  • Required features
  • Team size
  • Project scope
  • Timeline
  • Integration effort (with or without Integration Service)

What You Receive #

When you purchase a template or bundle, you receive:

Files:

Template Purchase:

Hyper/

├── Core/ (all system core files)
├── Templates/[TemplateName]/ (template-specific files)
├── [System1]/ (first system)
├── [System2]/ (second system)
├── ... (all systems in template)
├── UI/ (all UI widgets)
└── ResourcePack/ (all assets)

Bundle Configurator Purchase (Without Integration):

Hyper/

├── Core/ (core files for selected systems)
├── [System1]/ (your selected systems)
├── [System2]/
├── ... (all selected systems)
├── UI/ (UI for selected systems)
└── ResourcePack/ (assets for selected systems)

Bundle Configurator + Integration Service:

Hyper/

├── Core/ (all system core files)
├── Templates/CustomBundle/ (integrated project files)
├── [System1]/ (fully integrated)
├── [System2]/ (fully integrated)
├── ... (all selected systems, integrated)
├── UI/ (all UI widgets, connected)
└── ResourcePack/ (all assets)

+ Pre-filled data tables

+ Example map showing integration

+ All systems connected and tested

Documentation:

  • Individual system documentation (this documentation set!)
  • Template-specific setup guide
  • Integration examples
  • Data table references
Example Content:
  • Pre-filled data tables
  • Example maps
  • Sample items, recipes, quests, etc.
  • UI configured for genre

Support:

  • Access to support channels
  • Template updates
  • Bug fixes
  • New features (depending on support plan)

Next Steps #

After Purchasing Template or Bundle:

  • Explore Example Map:
    • Open template/bundle example map
    • Test all systems
    • See how everything works together
    • Understand the technical implementation
  • Review Data Tables:
    • Examine DT_Items, DT_Crafting, etc.
    • Understand data structure
    • See example content
    • Plan your own content
  • Read Documentation:
    • This documentation covers all systems
    • Learn how each system works
    • Understand customization options
    • Reference API and functions
  • Start Customizing (If using Integration Service, skip to step 5):
    • Integrate systems if purchased separately
    • Connect data flows between systems
    • Set up UI connections
    • Test integration
  • Add Your Content:
    • Create your own items, recipes, quests
    • Modify data tables for your game
    • Replace example art with your assets
    • Customize UI for your style
  • Build Your Game:
    • Create your game levels
    • Add your story/narrative
    • Implement unique mechanics
    • Polish gameplay

Remember:

Templates and bundles are a technical foundation, not a complete game. You build your game on top of this foundation, adding your content, design, and vision.

Integration Service Benefit:

If you purchased Integration Service, skip step 4 entirely–everything is already integrated and ready for your content!

  • —

END OF DOCUMENTATION

Summary:

Templates and Bundle Configurator at Games by Hyper provide a technical foundation for Unreal Engine games:

  • Templates: Pre-configured collections of multiple systems set up for specific genres (RPG, Survival, Shooter)
    • Starter/Plus/Pro tiers
    • 20-40% cheaper than buying individually
    • Ready to use immediately
  • Bundle Configurator: Select exactly the systems you need
    • Complete flexibility
    • Choose any combination
    • Custom pricing based on selection
  • Integration Service: Optional add-on for Bundle Configurator
    • We integrate all systems for you
    • Fully connected and tested
    • Pre-configured data tables
    • Ready to use immediately
    • Save hours/days of integration work

Three Options:

  • Pre-Made Template – Best value for genre-specific projects
  • Bundle Configurator – Maximum flexibility, manual integration
  • Bundle Configurator + Integration – Custom systems, zero integration work

Use Cases:

  • Template perfect for your genre → Buy template
  • Template missing 2-3 systems → Bundle Configurator + Integration Service
  • Need specific system combination → Bundle Configurator (± Integration Service)
  • Budget-conscious, only need few systems → Bundle Configurator without Integration

Choose the option that matches your game genre, budget, timeline, and integration preference, and start building your unique game!

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Still stuck? How can we help?

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Table of Contents
  • Template Logic and flexibility
    • Switch between template tiers
    • Videos
    • Definition
    • Template vs. Individual Systems
    • Technical Foundation
    • Available templates
      • Template Genres
      • Template Tiers
      • What's Included
      • Genre-Specific Setup
      • Pre-Configured Systems
      • Cost Efficiency
      • Example Maps and Data
    • Template genres explained
      • RPG Template
      • Survival Template
      • Shooter Template
    • How templates work
      • Genre-Agnostic Components
      • Genre-Specific Configuration
      • System Integration
    • Bundle configurator
      • What Is the Bundle Configurator?
      • How It Works
      • Integration Service
      • When to Use Bundle Configurator
    • Getting started with templates
      • Choosing the Right Template
      • What You Receive
      • Next Steps

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