Icon Creator #
- Make sure that the Map_Icon_Creator is open. On startup, you will see this message please read it and follow the instructions:
![]()
- To start, press play and see if everything works fine:
![]()
- There is also a readme file which you can right click and run to open:
![]()
Adding own meshes #
We are using our DT_Items by default for the icon creation since most people would like to have their inventory items to have an icon. You can open that datatable and add new rows. Add a static or skeletal mesh to it. Never add both, it will prioritize the Static Mesh over Skeletal Mesh. After you have added the meshes in the datable it will appear in the icon creator.
![]()
Controls: #
The controls are easy. You can position the mesh, zoom, rotate and toggle between meshes.
![]()
Please note that the Enhanced Input system plugin is used in this project to move the character and handle any input. You can set that up to your own liking. If enhanced input is enabled, all controls will work automatically.
Inverted Opacity #
Please run the readme to see all the details about using the icons and inverted opacity info, but also the compressed alpha (black background). In the newest version, we do a trick to manually set the min and max alpha of an icon so you don’t have to worry about inverted opacity anymore. However, it is good to know that it is still underlying logic.
![]()
How to add Backgrounds, Borders, Glows and more #
- If the Icon is using opacity, you have full control over the rest. E.g. Placing borders, adding glows, adding background colours, and more.
- As an example, I have added a widget that features all of these options.
![]()
