---
title: Target Locking
description: "The combat system includes a lightweight target locking feature activated with **T**. When active, it auto-rotates the camera toward the selected target and uses the Outliner system for target feedback. The implementation is intentionally small. Treat it as a practical…"
url: "https://gamesbyhyper.com/docs/combat/target-locking/"
updated: "2026-05-25"
category: Combat
---

# Target Locking

The combat system includes a lightweight target locking feature activated with **T**. When active, it auto-rotates the camera toward the selected target and uses the Outliner system for target feedback.

The implementation is intentionally small. Treat it as a practical starting point for projects that need basic lock-on behavior, and extend it where the combat design requires more advanced targeting rules or ability-driven interactions.

For shared setup guidance, see the [Migration Guide](/docs/getting-started/migrate-and-integrate-hyper/) and [Integration Guide](/docs/getting-started/migrate-and-integrate-hyper/). Use the [System Atlas](/docs/system-atlas/) to look up functions, variables, events, components, and ownership references. Use this page for Target Locking-specific setup, runtime behavior, extension points, and integration notes.
