Ragdoll System #
This is our quick walkthrough video of the ragdoll system:
We also have a full tutorial on our Udemy course within our survival framework on how to setup a ragdoll system from scratch.
Integration #
Components #
- It does not matter which system you use as a target project or the order you migrate them. Just make sure that the required project settings and plugins are set properly.
- If you do want to integrate this system into your own character, please add the following components to your character.

Core Principles of the Ragdoll system #
- The ragdoll system is largely based on a tutorial by Epic https://dev.epicgames.com/community/learning/tutorials/mvvL/unreal-engine-ragdolling-and-how-to-recover-from-it
- You can get the ragdoll component from an actor and call the function “Server To Ragdoll”. Note: this function must be called from the actor you want to ragdoll (owning client).

- When setting a ragdoll root bone, preferably choose a bone that is one away from the root bone. When using a get up animation make sure the checkbox is ticked.

- To use a get up animation the physics asset and animation blueprint need to be setup correctly.
- The physics asset should have a small kinematic capsule body at the root bone.

-
- The animation blueprint should have states for ragdoll and get up and a state alias for transitioning to ragdoll.

-
- It should also have a notify in the get up animation to call the function “To Animation Final”. This will re-enable character movement


