Leader Posing #
You will want to be able to equip skeletal meshes:
I’ve broken up the character in several skeletal meshes. You can change them on equip/unequip.

If you have your own character, please make sure to implement the interface: “Leader Pose” and setup the parts in the interface call in your character.

Metahuman #
Please note that the metahumans are performance heavy. Especially on LOD 0
- The leader posed character is perfect to use with an Metahuman. To do so, you can create a metahuman master character.

- The most important thing in this master is setting up a LodSync:

- Make a child of that master and select the skeletal meshes and copy paste the hair under the head component. I assign the body on the hands component.

- The rest is assigned logically: Torso > Body, Legs > Pants, etc.

