Skip to content
Games by Hyper
Sign Up / Login
Games by Hyper

Generic

  • QuickStart
  • Support
  • Purchase Options
  • Roadmap
  • FAQ
  • Learning
  • For Professional Studios

Templates

  • Template Logic and flexibility

Shared Infrastructure

  • Gameplay Tags
  • Datamanagement
  • Folder Structure
  • Object Pooler

Item Management

  • Inventory
  • Jigsaw Inventory
  • List Inventory
  • Respawn Actor Manager
  • Hotbar
  • Crafting
  • Item Allocator
  • Vendor
  • Icon Creator
  • Interactive Foliage

Interaction and Feedback

  • Interaction System
  • Outliner System

UI

  • Main Menu
  • HUD
  • Information Prompt

Locomotion

  • Animation Framework
  • Extended Movement Component
  • Leader Posing
  • Custom-Skeletal-Meshes

Combat

  • Attribute Manager
  • Team Affiliation
  • Equipment Manager
  • Ragdoll System
  • Ability System
  • Target Locking
  • Weapon Attachment System
  • Combat-framework
  • Actor Health
  • Lootable Corpse

Construction and Survival Mechanics

  • Building System
  • Mineable Rocks
  • Tree Cutting
  • Farming System
  • Fishing System
  • Swimming System
  • Bury Storage
  • Skinning System

Game Management

  • Global Save System
  • Respawn System
  • Session Manager
  • Game Mode System
  • Spectate System
  • Player Manager
  • Team Manager
  • Score Manager
  • Permission Manager
  • Level Instance Manager

Multiplayer

  • Online Multiplayer Framework
  • Replication Subsystem
  • Chat System
  • Console Command Manager

AI

  • Routine Driven NPC Framework
  • Perception System

Exploration and Narrative

  • Dialogue System
  • Memory System
  • Quest Manager
  • Map System
  • Teleport System
  • Guide System
  • Event Manager
  • Visual Novel System
  • Region Manager
  • Inspection System
  • Sequence Manager

Progression and Leveling

  • Level Manager
  • Unlock System
  • Reputation System

Character and Player Systems

  • Mount System
  • Emote System

Environmental Control and Immersion

  • Time and Day Night Cycle management
  • Weather System
  • Background Music System
  • Footstep System

Environment Building

  • Mesh to Actor Swap System
  • Forest-Basic
  • Level Instances
View Categories
  • Home
  • Docs
  • Icon Creator

Icon Creator

1 min read

  • Make sure that the Map_Icon_Creator is open. On startup, you will see this message please read it and follow the instructions:

  • To start, press play and see if everything works fine:

  • There is also a readme file which you can right click and run to open:

Adding own meshes #

We are using our DT_Items by default for the icon creation since most people would like to have their inventory items to have an icon. You can open that datatable and add new rows. Add a static or skeletal mesh to it. Never add both, it will prioritize the Static Mesh over Skeletal Mesh. After you have added the meshes in the datable it will appear in the icon creator.


Controls: #

The controls are easy. You can position the mesh, zoom, rotate and toggle between meshes.

Please note that the Enhanced Input system plugin is used in this project to move the character and handle any input. You can set that up to your own liking. If enhanced input is enabled, all controls will work automatically.


Inverted Opacity #

Please run the readme to see all the details about using the icons and inverted opacity info, but also the compressed alpha (black background). In the newest version, we do a trick to manually set the min and max alpha of an icon so you don’t have to worry about inverted opacity anymore. However, it is good to know that it is still underlying logic.


How to add Backgrounds, Borders, Glows and more #

  • If the Icon is using opacity, you have full control over the rest. E.g. Placing borders, adding glows, adding background colours, and more.
  • As an example, I have added a widget that features all of these options.

What are your Feelings
Still stuck? How can we help?

How can we help?

Table of Contents
  • Adding own meshes
  • Controls:
  • Inverted Opacity
  • How to add Backgrounds, Borders, Glows and more

© 2026 Games by Hyper

X Reddit Patreon Discord Linkedin YouTube

Review Cart

No products in the cart.

We noticed you're visiting from Netherlands. We've updated our prices to Euro for your shopping convenience. Use United States (US) dollar instead. Dismiss

  • Hyper Bundle Configurator
  • Shop
    • Game Templates
    • Courses
    • Loyalty Store
    • Survival Modules
    • RPG Modules
    • Environment Building
  • My account
  • Become a Member
  • Cart
  • Get Help
    • FAQ
    • Upgrade your Game Template
    • Documentation
  • About Hyper
  • News & Updates