Environment Building Toolkit
184,00 €Efficient tools for designing and placing environmental assets.
The RPG category focuses on role-playing game foundations: quests, dialogue, NPCs, skill trees, and progression frameworks. These systems are designed for storytelling and depth, letting you create interactive adventures that scale with your world.
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Efficient tools for designing and placing environmental assets.


The most complete and accessible combat framework available. Includes Firearms, Bows, Throwables, Melee, Spears.


A powerful system for creating immersive, story-driven quests with multi-stage objectives, real-time tracking, customizable rewards, and seamless progression for both main storylines and side missions.


Add your world map, mini-map, and compass with dynamic and passive markers, efficient in-radius detection, multiplayer support, and an automatic map texture generator.


A system for creating dynamic abilities, effects, and buffs—supporting projectiles, beams, AOE, passives, and custom mechanics—without the complexity of GAS, ideal for flexible, scalable gameplay.


Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Menu and Gamepad System v4 Add polished menus and full gamepad support to any project instantly. Includes tabbed layouts, tooltips, sliders, and input remapping. Supports keyboard, mouse, and controllers. Fully modular, clean, and multiplayer-aware. Also included within our flagship product MST Pro….


Adaptable and datatable driven building system for any survival, RPG or openworld games.


Place, manage and harvest crops. Includes water, fertilizer, growth, decay, sickness, UV and season based logic and more.


The most advanced inventory system available. Includes crafting, vendors, lootchests, profesional UI, Pickups and over 250 items.


Branching conversations with support for choices, voice lines, and conditional responses.


Discord 💬 | Video 📷 | Documentation 📑 Hyper Guild & Clan System v4 Foster community and teamwork with the Hyper Guild Manager v4. This complete social system allows players to create, manage, and join guilds or clans. It includes permission management (Officer, Member, Recruit), guild leveling, a shared guild storage system, and guild announcements….




Allows for hosting, discovering, and joining multiplayer games. It handles session management, player/team tracking, and playlist-based matchmaking.


Discord 💬 | Video 📷 | Documentation 📑 Hyper Security System v4 Implement high-tech surveillance with the Hyper Security System v4. This pack allows you to place function CCTV Cameras, Laser Tripwires, Motion Detectors, and Alarm Sirens. View camera feeds on in-game monitors and trigger lockdown events. Perfect for stealth games, heist scenarios, or securing…


Discord 💬 | Video 📷 | Documentation 📑 Hyper World Dialogue System v4 Bring your NPCs to life with the Hyper World Dialogue System v4. This module controls voice and text lines for dynamic world interactions. It features proximity-based greetings and goodbyes, ensuring NPCs react naturally when players approach or leave. It supports event-driven dialogue…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Reputation Manager v4 Create a reactive world with the Hyper Reputation Manager v4. This system tracks player standing with various Factions and Individual NPCs. Actions have consequences-helping a village raises reputation, while stealing lowers it. This system can be used to drive the hostility and friendliness…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Trap Defense System v4 Construct deadly gauntlets with the Hyper Trap Defense System v4. This is an exceptionally well-polished system focused on physical traps and mechanical hazards. It lets you place rolling balls, spikes, swinging logs, pits, and dungeon-style mechanisms. Ideal for fantasy RPGs, survival games,…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Turret Defense System v4 Secure your base with the Hyper Turret Defense System v4. This pack includes advanced automated defenses such as Hit-Scan Turrets, Flamethrowers, and Homing Rocket Launchers. Designed for sci-fi or modern combat scenarios, these systems feature target acquisition, friend-or-foe identification, and devastating firepower…


A system for building dynamic tech trees, skill unlocks, and progression mechanics with auto-generated trees, customizable requirements, and seamless integration into crafting, leveling, or quest systems.


A multiplayer-ready save system with a C++ core and Blueprint interface, designed for large, dynamic worlds with features like autosaves, cross-level persistence, custom save slots, and support for streamed levels, equipment, and actor states.




Discord 💬 | Video 📷 | Documentation 📑 Hyper Databank & Codex System v4 The Hyper Databank System v4 provides a centralized UI hub for player knowledge. Whether it’s tutorials, lore entries, creature dossiers, or item details, this system allows you to inject videos, audio, external links, and text into a clean, organized interface. It’s…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Region Manager v4 Define and manage game zones with the Hyper Region Manager v4. Draw borders directly on your map to create distinct regions like cities, PVP zones, or safe areas – just like in popular open-world RPGs. The system detects when players cross boundaries, triggering…




Discord 💬 | Video 📷 | Documentation 📑 Hyper Skinning System v4 Add depth to hunting with the Hyper Skinning System v4. After defeating an animal, players can perform a skinning action to harvest resources. The system plays an animation, triggers particle effects (blood/debris), and generates loot items based on the creature type. It seamlessly…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Inspection System v4 The Hyper Inspection System v4 brings ‘Resident Evil’ style item examination to your project. It is exceptionally robust and perfect for detective or mystery games. Players can rotate, zoom, and inspect 3D models, read paper notes, watch videos, or listen to audio logs…


Dynamic weather effects including rain, snow, wind, and storms with full visual and gameplay impact.


Manage voices via actor components and dynamicly switch and trigger the fixed dialogues.


Manage all your static and skeletal mesh equipment. Includes master posed skeletal mesh.


Manage all your skill levels, gain XP for them and use it to unlock things.


Manage Attributes and state effects for any type of game like RPG and Survival.


Discord 💬 | Video 📷 | Documentation 📑 Hyper Corpse Decomposition System v4 Enhance immersion with the Hyper Corpse Decomposition System v4. Instead of bodies simply vanishing, this system simulates biological decay over time. Corpses effectively decompose, accompanied by visual stages, particle effects (like flies), and material changes. It handles the cleanup of dead entities…

Discord 💬 | Video 📷 | Documentation 📑 Hyper Mount System v4 Traverse your world with the Hyper Mount System v4. This module provides the core logic for riding entities-whether creatures, vehicles, or mythical beasts. It handles the mounting/dismounting animations, camera transitions, and control possession transfers. A solid foundation for any game requiring player transportation….


Discord 💬 | Video 📷 | Documentation 📑 Hyper Lootable Corpse System v4 Replace generic loot bags with the Hyper Lootable Corpse System v4. When a character or creature dies, their actual body becomes the container. Players interact directly with the ragdoll or mesh to open the loot interface, making combat aftermaths feel more grounded…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Guide & Tutorial System v4 The Hyper Guide System v4 provides contextual assistance to players. It monitors game states and player actions to provide timely hints, such as ‘Health is low’ or ‘New resource discovered’. It serves as both a reactive notification system and a tutorial…




Create and manage custom debug and developer commands for runtime execution.


In-game text communication for multiplayer interactions with support for multiple channels.


An easy to manage fishing system with rod and spear methods, minigame and varied water types.


Discord 💬 Video ▶ Made by 🎮 Eric from Hyper! Modular 🧩 Check out other compatible assets The Automatic landscape Use this fully customizable Advanced Automatic Landscape Material for all your terrains. Need to create a landscape? Create a child of the Landscape master material Select the material instance in the Landscape Go to landscape paint…


Swimming including oxygen management. Includes animation blueprint and animations.


Discord 💬 | Video 📷 | Documentation 📑 Hyper Permission System v4 Control access across your world with the Hyper Permission System v4. This module manages who can do what-be it opening a door, accessing a chest, or building in a zone. It supports global permissions, team-based access lists, and individual overrides. Perfect for base-building…

Discord 💬 | Video 📷 | Documentation 📑 Hyper Event Manager v4 The Hyper Event Manager v4 is the nervous system of your game logic. It allows for the decoupling of systems by using Gameplay Tags to trigger global or local events. Triggers like ‘PlaySequence’, ‘SpawnLevelInstance’, or ‘AddItem’ can be broadcast to any listener without…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Bury Storage System v4 The Hyper Bury Storage System v4 introduces a unique survival mechanic allowing players to conceal items underground. By burying stashes, players can hide valuable loot from others, secure resources in remote locations, and retrieve them later. The system performs physical material checks…


Dynamic and immersive music playback with transitions, playlists, and event triggers.


Discord 💬 Join the Hyper Discord Video 📷 a high-level Walk-through Made by 🎮 Eric from Games by Hyper! Modular 🧩 Check out other compatible assets Documentation📑Download it via the Discord Integration ✨Video on how to integrate assets Basic PCG Forest Have you ever wanted to click a button and BOOM a forest spawns?…


Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide and Documentation 📑 Hyper Respawn System v4 Handle death and player respawning in a clean, fully replicated way. Customize respawn delays, locations, conditions, and flow. Plug-and-play with no code required. Perfect for Survival, PvP, Co-op, Open-World, and Adventure games. Also included within our flagship product MST…


Fill your world with rocks to mine ores from. Two types of logic included, static Mesh and Chaos Rocks.


Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.


Discord 💬 | Video 📷 | Documentation 📑 Hyper Level Instance Manager v4 Dynamically manage your world content with the Hyper Level Instance Manager v4. It is perfect for quest-driven games, allowing you to dynamically inject or swap whole world sections based on quest stages. Example: Swap a pristine village for a destroyed version after…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Emote System v4 Allow players to express themselves with the Hyper Emote System v4. Using a generic radial menu, players can select and trigger animations such as waving, dancing, or signaling. The system handles the replication of montages across the network, ensuring every player sees the…




Dynamic day/night transitions with customizable speed, lighting, and event triggers.


Fill your world with trees to chop. Two types of logic included: Static Mesh and Chaos Based.




Discord 💬 | Video 📷 | Documentation 📑 Hyper Team Affiliation System v4 Define friend and foe with the Hyper Team Affiliation System v4. Using efficient Gameplay Tags, this module assigns allegiances (e.g., Order, Chaos, Balance) to actors. It acts as the central logic for Damage calculation (Friendly Fire checks) and AI Targeting, ensuring that…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Radial Menu v4 Streamline player inputs with the Hyper Radial Menu v4. A generic, data-driven UI solution for quick selection of items, emotes, buildings, or commands. It is fully customizable, supporting nested sub-menus, icons, and dynamic content. Used natively by the Hyper Building and Emote systems,…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Information Prompt System v4 Keep players informed with the Hyper Information Prompt System v4. A generic, queue-based notification controller that handles everything from ‘Objective Added’ to ‘Item Received’ messages. It ensures messages utilize a clean stacking or queuing logic so players never miss critical information due…


Discord 💬 | Video 📷 | Documentation 📑 Hyper Character Previewer v4 The Hyper Character Previewer v4 is a versatile component designed to render your character to a generic Render Target, perfect for high-quality UI previews in inventory screens, equipment menus, and vendor interfaces. It supports full visual swaps and real-time equipment updates, ensuring the…
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