Environment Building Toolkit
$ 199,99Efficient tools for designing and placing environmental assets.
The RPG category focuses on role-playing game foundations: quests, dialogue, NPCs, skill trees, and progression frameworks. These systems are designed for storytelling and depth, letting you create interactive adventures that scale with your world.
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Efficient tools for designing and placing environmental assets.
The most complete and accessible combat framework available. Includes Firearms, Bows, Throwables, Melee, Spears.
A powerful system for creating immersive, story-driven quests with multi-stage objectives, real-time tracking, customizable rewards, and seamless progression for both main storylines and side missions.
Add your world map, mini-map, and compass with dynamic and passive markers, efficient in-radius detection, multiplayer support, and an automatic map texture generator.
A system for creating dynamic abilities, effects, and buffs—supporting projectiles, beams, AOE, passives, and custom mechanics—without the complexity of GAS, ideal for flexible, scalable gameplay.
Discord💬 Overview 📷 Written reviews 💭 Quickstart guide 📑 Hyper Menu and Gamepad System v3 Add polished menus and full gamepad support to any project instantly. Includes tabbed layouts, tooltips, sliders, and input remapping. Supports keyboard, mouse, and controllers. Fully modular, clean, and multiplayer-aware. Also included within our flagship product MST Pro. Explore all…
Adaptable and datatable driven building system for any survival, RPG or openworld games.
Place, manage and harvest crops. Includes water, fertilizer, growth, decay, sickness, UV and season based logic and more.
The most advanced inventory system available. Includes crafting, vendors, lootchests, profesional UI, Pickups and over 250 items.
Branching conversations with support for choices, voice lines, and conditional responses.
Allows for hosting, discovering, and joining multiplayer games. It handles session management, player/team tracking, and playlist-based matchmaking.
A system for building dynamic tech trees, skill unlocks, and progression mechanics with auto-generated trees, customizable requirements, and seamless integration into crafting, leveling, or quest systems.
A multiplayer-ready save system with a C++ core and Blueprint interface, designed for large, dynamic worlds with features like autosaves, cross-level persistence, custom save slots, and support for streamed levels, equipment, and actor states.
Dynamic weather effects including rain, snow, wind, and storms with full visual and gameplay impact.
Manage voices via actor components and dynamicly switch and trigger the fixed dialogues.
Manage all your static and skeletal mesh equipment. Includes master posed skeletal mesh.
Manage Attributes and state effects for any type of game like RPG and Survival.
Create and manage custom debug and developer commands for runtime execution.
In-game text communication for multiplayer interactions with support for multiple channels.
An easy to manage fishing system with rod and spear methods, minigame and varied water types.
Discord 💬 Video ▶ Made by 🎮 Eric from Hyper! Modular 🧩 Check out other compatible assets The Automatic landscape Use this fully customizable Advanced Automatic Landscape Material for all your terrains. Need to create a landscape? Create a child of the Landscape master material Select the material instance in the Landscape Go to landscape paint…
Swimming including oxygen management. Includes animation blueprint and animations.
Dynamic and immersive music playback with transitions, playlists, and event triggers.
Discord 💬 Join the Hyper Discord Video 📷 a high-level Walk-through Made by 🎮 Eric from Games by Hyper! Modular 🧩 Check out other compatible assets Documentation📑Download it via the Discord Integration ✨Video on how to integrate assets Basic PCG Forest Have you ever wanted to click a button and BOOM a forest spawns?…
Discord💬 Overview 📷 Written reviews 💭 Quickstart guide 📑 Hyper Respawn System v3 Handle death and player respawning in a clean, fully replicated way. Customize respawn delays, locations, conditions, and flow. Plug-and-play with no code required. Perfect for Survival, PvP, Co-op, Open-World, and Adventure games. Also included within our flagship product MST Pro. Explore…
Fill your world with trees to chop. Two types of logic included: Static Mesh and Chaos Based.
Manage all your skill levels, gain XP for them and use it to unlock things.
Fill your world with rocks to mine ores from. Two types of logic included, static Mesh and Chaos Rocks.
Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.
Dynamic day/night transitions with customizable speed, lighting, and event triggers.
Centralized system to in game time, events, and sync time-based systems.
Interact with any object in the world the easy and scalable way. Perfect for systems that need any interaction like inventory, puzzle, building, quest, dialogue, farming, etc.
Discord 💬 Join the Hyper Discord Overview 📷 a high-level Walk-through Made by 🎮 Eric from Games by Hyper! Modular 🧩 Check out other compatible assets Documentation📑Download it via the Discord Integration ✨Video on how to integrate assets Replication Subsystem Have you ever wanted to play an animation, montage, sound, spawn an actor and would…
Discord💬 Overview 📷 Written reviews 💭 Quickstart guide 📑 Hyper Mesh to Icon Creator v3 Convert meshes into clean inventory icons with lighting, backgrounds, rotation, and transparency. Fully local and fast. No Photoshop or render queue needed. Ideal for any game with inventory, vendors, or UI. Perfect in combination with our flagship product MST Pro….
Discord💬 Overview 📷 Written reviews 💭 Hyper Ragdoll System v3 Add seamless, fully replicated ragdolling to any character with a single call. Perfect for animals, humanoids, monsters, or any custom pawn that needs realistic physics-based collapse on death, stun, or hit reaction. Easy to trigger, easy to customize, and tested across multiplayer setups No…
Toggle an outline or symbol on any actor in the world from any place. Perfect for any game which benefits from highlighted item like inventories , building systems, puzzles, etc.
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