Skip to content
Games by Hyper
Sign Up / Login
Games by Hyper

Generic

  • QuickStart
  • Support
  • Purchase Options
  • Roadmap
  • FAQ
  • Learning
  • For Professional Studios

Templates

  • Template Logic and flexibility

Shared Infrastructure

  • Gameplay Tags
  • Datamanagement
  • Folder Structure

Item Management

  • Inventory
  • Jigsaw Inventory
  • List Inventory
  • Respawn Actor Manager
  • Hotbar
  • Crafting
  • Item Allocator
  • Vendor
  • Icon Creator
  • Interactive Foliage
  • Inspection System

Interaction and Feedback

  • Interaction System
  • Outliner System

UI

  • Main Menu
  • HUD
  • Information Prompt

Locomotion

  • Animation Framework
  • Extended Movement Component
  • Leader Posing
  • Custom-Skeletal-Meshes

Combat

  • Attribute Manager
  • Team Affiliation
  • Equipment Manager
  • Ragdoll System
  • Ability System
  • Target Locking
  • Weapon Attachment System
  • Limb System
  • Combat-framework

Construction and Survival Mechanics

  • Building System
  • Mineable Rocks
  • Tree Cutting
  • Farming System
  • Fishing System
  • Swimming System

Game Management

  • Global Save System
  • Respawn System
  • Session Manager
  • Game Mode System
  • Spectate System
  • Player Manager
  • Team Manager
  • Score Manager
  • Guild Manager
  • Party Manager

Multiplayer

  • Online Multiplayer Framework
  • Replication Subsystem
  • Chat System
  • Console Command Manager

AI

  • Basic AI
  • NPC Behavior System
  • Perception System
  • Companion System

Exploration and Narrative

  • Dialogue System
  • Memory System
  • Quest Manager
  • Map System
  • Teleport System
  • Guide System
  • Event Manager
  • Visual Novel System
  • Dungeon Adventure Kit
  • Region Manager

Progression and Leveling

  • Level Manager
  • Unlock System
  • Reputation System

Security and Control Systems

  • Drone System
  • Lock System
  • Security System
  • Defense System
  • Defense System – Modern
  • Defense System – Primitive

Character and Player Systems

  • Character Creator
  • Class System
  • Mount System
  • First Person

Environmental Control and Immersion

  • Time and Day Night Cycle management
  • Weather System
  • Background Music System
  • Footstep System

Environment Building

  • Mesh to Actor Swap System
  • Auto Landscape
  • Cave
  • Deform
  • Ditch
  • Exclusion
  • Forest
  • Forest-Basic
  • Lake
  • Level Instances
  • Mesh
  • Path
  • Props
  • Spline
  • Village
View Categories
  • Home
  • Docs
  • Support

Support

1 min read

Support #

Introduction #

Hyper provides professional, structured support for all systems and modules within the ecosystem. Support is designed for production environments and follows a clear workflow, aligned with industry standards and Epic Marketplace guidelines.


Discord Support Environment #

Core communications are in our Discord. It’s a thriving community of thousands of active developers.

The Hyper Discord is one of the largest structured development communities for Unreal Engine. It includes:

  • Over fifty separate support forums
  • Thousands of developers across all skill levels
  • Thousands of solved cases and shared examples
  • Topic-based categories such as multiplayer, AI, animation, blueprints, optimization, networking, and all Hyper systems
  • Verified customer-only channels
  • Community-driven collaboration with Hyper staff presence when available

Discord is not a real-time support service. It is a collaborative technical environment.

As an example, check out these screenshots of what you can expect if you become a verified member. Check all the forums on the left. Each forum has multiple posts. Some even hundreds:


What Is Included With Your Purchase #

  • Documentation at https://gamesbyhyper.com/docs/
  • Video tutorials and walkthroughs, regularly updated and added to the documentation
  • Reproducible bug reports and fixes, prioritized by severity and impact
  • Access to the Hyper community forums where thousands of developers collaborate
  • Access to Discord support channels for verified customers
  • Specialized walkthroughs for complex systems
  • Maintenance for supported engine versions

What Is Not Included in Standard Support #

  • Custom project implementations
  • Integrating Hyper systems into your unique architecture
  • Fixing issues caused by user modifications
  • Personal chat or video calls for general advice
  • Teaching Unreal Engine fundamentals
  • Guaranteed proactive participation of staff in every forum or channel
  • Migration of your project between engine versions
  • Debugging your project or third-party code

Support Availability #

  • Replies Monday to Friday, 09:00 to 17:00 CET
  • Bug reports are always prioritized above general questions
  • Response times can vary based on workload and release periods
  • Urgent business questions can be escalated directly to Hyper staff

Bug Reporting Process #

A bug is accepted when:

  • The issue is reproducible
  • It occurs in a clean project
  • The issue affects the advertised core features
  • Sufficient information is provided (video, steps, logs if needed)

A bug is not accepted when:

  • It occurs only after user modifications
  • It is caused by third-party assets
  • It occurs only in an older engine version that is no longer supported

Update Policy #

  • Engine updates included for at least three years after release or until major Unreal shifts such as UE6
  • Only the latest engine version is guaranteed support
  • Older engine versions may receive updates depending on technical feasibility
  • Changelogs focus on meaningful changes
  • Newly released modules are not guaranteed to work in older versions

Refund Policy #

Refunds follow Epic’s official Marketplace guidelines. Refunds are provided when:

  • A reproducible technical issue prevents using advertised core functionality while reported the reproducable bug and that the bug cannot be resolved within an acceptable time frame like 4 weeks

Refunds are not provided when:

  • The product is difficult to understand
  • Modifications are required for your project
  • Price changes occur (sales or increases)
  • Visual preferences differ
  • Minor engine imperfections occur
  • Network or performance limitations arise
What are your Feelings
Still stuck? How can we help?

How can we help?

Table of Contents
  • Support
    • Introduction
    • Discord Support Environment
    • What Is Included With Your Purchase
    • What Is Not Included in Standard Support
    • Support Availability
    • Bug Reporting Process
    • Update Policy
    • Refund Policy

© 2026 Games by Hyper

X Reddit Patreon Discord Linkedin YouTube

Review Cart

No products in the cart.

  • Hyper Bundle Configurator
  • Shop
    • Game Templates
    • Courses
    • Loyalty Store
    • Survival Modules
    • RPG Modules
    • Environment Building
    • Browse All
  • My account
  • Become a Member
  • Cart
  • Get Help
    • FAQ
    • Upgrade your Game Template
    • Documentation
  • About Hyper
  • News & Updates